diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/screen/screendump.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/screen/screendump.c')
-rw-r--r-- | source/blender/editors/screen/screendump.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c index e7b075dd5d0..fbe0b8dc40e 100644 --- a/source/blender/editors/screen/screendump.c +++ b/source/blender/editors/screen/screendump.c @@ -57,6 +57,7 @@ #include "GPU_immediate.h" #include "GPU_immediate_util.h" +#include "GPU_state.h" #include "RNA_access.h" #include "RNA_define.h" @@ -453,8 +454,8 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float /* Helper callback for drawing the cursor itself */ static void screencast_draw_cursor(bContext *UNUSED(C), int x, int y, void *UNUSED(p_ptr)) { - glEnable(GL_LINE_SMOOTH); - glEnable(GL_BLEND); + GPU_line_smooth(true); + GPU_blend(true); Gwn_VertFormat *format = immVertexFormat(); unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); @@ -469,8 +470,8 @@ static void screencast_draw_cursor(bContext *UNUSED(C), int x, int y, void *UNUS immUnbindProgram(); - glDisable(GL_BLEND); - glDisable(GL_LINE_SMOOTH); + GPU_blend(false); + GPU_line_smooth(false); } /* Turn brush cursor in 3D view on/off */ |