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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/screen/screendump.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/screen/screendump.c')
-rw-r--r--source/blender/editors/screen/screendump.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c
index e7b075dd5d0..fbe0b8dc40e 100644
--- a/source/blender/editors/screen/screendump.c
+++ b/source/blender/editors/screen/screendump.c
@@ -57,6 +57,7 @@
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
+#include "GPU_state.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -453,8 +454,8 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float
/* Helper callback for drawing the cursor itself */
static void screencast_draw_cursor(bContext *UNUSED(C), int x, int y, void *UNUSED(p_ptr))
{
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
+ GPU_line_smooth(true);
+ GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -469,8 +470,8 @@ static void screencast_draw_cursor(bContext *UNUSED(C), int x, int y, void *UNUS
immUnbindProgram();
- glDisable(GL_BLEND);
- glDisable(GL_LINE_SMOOTH);
+ GPU_blend(false);
+ GPU_line_smooth(false);
}
/* Turn brush cursor in 3D view on/off */