diff options
author | Jason Fielder <jason_apple> | 2022-03-30 21:24:39 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-03-30 21:31:12 +0300 |
commit | 922d53a791d53b77e5ffcf65003555fae0a0e883 (patch) | |
tree | 7804945d62f0c6366678efdffd4dffe98e5988e8 /source/blender/editors/screen | |
parent | 84fde382e43cff6407bfa3587fec9bd570cf9123 (diff) |
Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend.
- Metal uniform array compatibility in DRW module.
- Guard OpenGL-specific workarounds and flushes behind GPU_type_matches_ex API guard. Add further render boundaries for render paths called outside of the main loop.
Authored by Apple: Michael Parkin-White
Ref: T96261
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14438
Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r-- | source/blender/editors/screen/screen_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index dbdd0957d4b..6406b0d9d52 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -173,7 +173,7 @@ void ED_screen_draw_edges(wmWindow *win) BLI_rcti_do_minmax_v(&scissor_rect, (int[2]){area->v3->vec.x, area->v3->vec.y}); } - if (GPU_type_matches(GPU_DEVICE_INTEL_UHD, GPU_OS_UNIX, GPU_DRIVER_ANY)) { + if (GPU_type_matches_ex(GPU_DEVICE_INTEL_UHD, GPU_OS_UNIX, GPU_DRIVER_ANY, GPU_BACKEND_OPENGL)) { /* For some reason, on linux + Intel UHD Graphics 620 the driver * hangs if we don't flush before this. (See T57455) */ GPU_flush(); |