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author | Hans Goudey <h.goudey@me.com> | 2021-07-02 07:03:09 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-02 07:03:27 +0300 |
commit | 9f5c0ffb5ec293af2e4f003c2178d21e20805b47 (patch) | |
tree | eb5b5c98fae3402da6ad98472ad5f5ea1cfbacd0 /source/blender/editors/sculpt_paint/paint_vertex.c | |
parent | 016a2707f573efe113f89ced1870912de19a16a1 (diff) |
Cleanup: Use const variables for object's evaluated mesh
Generally the evaluated mesh should not be changed, since that is the
job of the modifier stack. Current code is far from const correct in
that regard. This commit uses a const variable for the reult of
`BKE_object_get_evaluated_mesh` in some cases. The most common
remaining case is retrieving a BVH tree from the mesh.
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index fe36d62b832..caf2bc46ad8 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -179,7 +179,7 @@ static MDeformVert *defweight_prev_init(MDeformVert *dvert_prev, * (without evaluating modifiers) */ static bool vertex_paint_use_fast_update_check(Object *ob) { - Mesh *me_eval = BKE_object_get_evaluated_mesh(ob); + const Mesh *me_eval = BKE_object_get_evaluated_mesh(ob); if (me_eval != NULL) { Mesh *me = BKE_mesh_from_object(ob); |