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authorCampbell Barton <ideasman42@gmail.com>2021-07-03 16:08:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-03 17:43:40 +0300
commit9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch)
tree63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/editors/space_graph/graph_edit.c
parent05f970847e12ce30e8c4c624677d94ae239ce2bc (diff)
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when referencing identifiers.
Diffstat (limited to 'source/blender/editors/space_graph/graph_edit.c')
-rw-r--r--source/blender/editors/space_graph/graph_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_graph/graph_edit.c b/source/blender/editors/space_graph/graph_edit.c
index be577e9ab13..6f1b0bb0d7d 100644
--- a/source/blender/editors/space_graph/graph_edit.c
+++ b/source/blender/editors/space_graph/graph_edit.c
@@ -1481,7 +1481,7 @@ static void setipo_graph_keys(bAnimContext *ac, short mode)
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Loop through setting BezTriple interpolation
- * Note: we do not supply KeyframeEditData to the looper yet.
+ * NOTE: we do not supply KeyframeEditData to the looper yet.
* Currently that's not necessary here.
*/
for (ale = anim_data.first; ale; ale = ale->next) {
@@ -1558,7 +1558,7 @@ static void seteasing_graph_keys(bAnimContext *ac, short mode)
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Loop through setting BezTriple easing.
- * Note: we do not supply KeyframeEditData to the looper yet.
+ * NOTE: we do not supply KeyframeEditData to the looper yet.
* Currently that's not necessary here.
*/
for (ale = anim_data.first; ale; ale = ale->next) {
@@ -1636,7 +1636,7 @@ static void sethandles_graph_keys(bAnimContext *ac, short mode)
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Loop through setting flags for handles.
- * Note: we do not supply KeyframeEditData to the looper yet.
+ * NOTE: we do not supply KeyframeEditData to the looper yet.
* Currently that's not necessary here.
*/
for (ale = anim_data.first; ale; ale = ale->next) {