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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 03:01:29 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:00:57 +0300 |
commit | 618bc6c67954f80b3c0c0332f44648b3187c23ca (patch) | |
tree | cf9a51893f50cfb69229d345fbd18484c76525b5 /source/blender/editors/space_info | |
parent | 7028a11db9ec3d29282739f7ad9a0343711ebc24 (diff) |
GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
Diffstat (limited to 'source/blender/editors/space_info')
-rw-r--r-- | source/blender/editors/space_info/textview.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c index 3eb0158e7b5..3f35cadd820 100644 --- a/source/blender/editors/space_info/textview.c +++ b/source/blender/editors/space_info/textview.c @@ -82,7 +82,7 @@ static void console_draw_sel(const char *str, const int sel[2], const int xy[2], const int end = txt_utf8_offset_to_column(str, min_ii(sel[1], str_len_draw)); glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); Gwn_VertFormat *format = immVertexFormat(); unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); |