diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-09-21 13:55:14 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-09-21 15:45:08 +0300 |
commit | 9ad2c0b6154b8e11521e9ee0422a79d5e0b9a2e1 (patch) | |
tree | 424a2422613eb855726d8b9e1a1b679d5e58f0c1 /source/blender/editors/space_view3d/drawobject.c | |
parent | 77377f0ea8152d0ed5009a4940298b081b186787 (diff) |
Depsgraph and collection enable/visibility
Iterate over invisible objects too, so lamps can still lit the scene.
Also, now you can use a collection to set an object to invisible, not
only to visible.
For example:
Scene > Master collection > bedroom > furniture
Scene > View Layer > bedroom (visible)
> furniture (invisible)
The View Layer has two linked collections, bedroom and furniture.
This setup will make the furniture collection invisible.
Note: Unlike what was suggested on D2849, this does not make collection
visibility influence camera visibility. I will keep this as a separate
patch.
Reviewers: sergey
Subscribers: sergey, brecht, fclem
Differential Revision: https://developer.blender.org/D2849
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 2fce8783aa2..4df7f6762bc 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -9217,7 +9217,7 @@ afterdraw: /* help lines and so */ if (ob != scene->obedit && ob->parent) { - if ((ob->parent->base_flag & BASE_VISIBLED) != 0) { + if (BKE_object_is_visible(ob->parent)) { setlinestyle(3); immBegin(GWN_PRIM_LINES, 2); immVertex3fv(pos, ob->obmat[3]); |