diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-13 20:56:25 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-06-13 21:14:19 +0300 |
commit | 45145e746d0b414b0d9d2db6182e26f226950efa (patch) | |
tree | 9bf93a23db1e4fe7817b4fb248b38c695c5315f6 /source/blender/editors/space_view3d/drawobject.c | |
parent | 15dd2899923093db6c070b4520e0678affe49d09 (diff) |
Fix part of T63595: generated texture coordinates don't stick to deforming mesh
Always compute CD_ORCO undeformed coordinates now for rendering, same as before.
There is still a refresh issue to be fixed, when switching from solid to textured
mode in the viewport.
Computing such undeformed coordinates can be expensive and is not actually needed
if the mesh is only using e.g. UV maps. This was the same in 2.79, at least now we
are skipping the computation when there are no deforming mdifiers on the mesh.
Diffstat (limited to 'source/blender/editors/space_view3d/drawobject.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index cc76c151a29..38e8d285c77 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -50,14 +50,6 @@ #include "view3d_intern.h" /* bad level include */ -int view3d_effective_drawtype(const struct View3D *v3d) -{ - if (v3d->shading.type == OB_RENDER) { - return v3d->shading.prev_type; - } - return v3d->shading.type; -} - /* OpenGL Circle Drawing - Tables for Optimized Drawing Speed */ /* 32 values of sin function (still same result!) */ #define CIRCLE_RESOL 32 |