diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-01-31 11:36:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-31 11:44:01 +0300 |
commit | fecce5dc09419a0aacfb20ff82005b0dcda3a254 (patch) | |
tree | 34feb0fcea4ec6c729d60f0b702327af11ceb29f /source/blender/editors/space_view3d/view3d_edit.c | |
parent | cdf01f7750405107c0c4519f7793e2de886d7365 (diff) |
Fix T85236: "Zoom to Mouse Position" inverts "Dolly View" direction
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_edit.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 56f0c0afccf..ab4e7be88fe 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -2628,9 +2628,10 @@ static int viewdolly_exec(bContext *C, wmOperator *op) /* overwrite the mouse vector with the view direction (zoom into the center) */ if ((use_cursor_init && (U.uiflag & USER_ZOOM_TO_MOUSEPOS)) == 0) { normalize_v3_v3(mousevec, rv3d->viewinv[2]); + negate_v3(mousevec); } - view_dolly_to_vector_3d(region, rv3d->ofs, mousevec, delta < 0 ? 0.2f : 1.8f); + view_dolly_to_vector_3d(region, rv3d->ofs, mousevec, delta < 0 ? 1.8f : 0.2f); if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) { view3d_boxview_sync(area, region); |