diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-08-15 10:24:38 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-15 10:39:41 +0300 |
commit | d3ba86de07debf9f85a954d845038b09847d8057 (patch) | |
tree | 84f1151ebae94b13bdf12d6f3b3f7e7fde26f278 /source/blender/editors/space_view3d/view3d_manipulator_armature.c | |
parent | ecfc0370e0fe74a8cffebb3d99615cb569eabe5b (diff) |
Manipulator: Add b-bone spline editing
This needs some improvements since
matching handles *exactly* is a bit involved.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_manipulator_armature.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_manipulator_armature.c | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_armature.c b/source/blender/editors/space_view3d/view3d_manipulator_armature.c new file mode 100644 index 00000000000..94136eb6eeb --- /dev/null +++ b/source/blender/editors/space_view3d/view3d_manipulator_armature.c @@ -0,0 +1,220 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/space_view3d/view3d_manipulator_armature.c + * \ingroup spview3d + */ + +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_utildefines.h" + +#include "BKE_armature.h" +#include "BKE_action.h" +#include "BKE_context.h" +#include "BKE_object.h" + +#include "DNA_object_types.h" +#include "DNA_armature_types.h" + +#include "ED_armature.h" +#include "ED_screen.h" +#include "ED_manipulator_library.h" + +#include "UI_resources.h" + +#include "MEM_guardedalloc.h" + +#include "RNA_access.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "view3d_intern.h" /* own include */ + + +/* -------------------------------------------------------------------- */ + +/** \name Armature Spline Manipulator + * + * \{ */ + +/* + * TODO(campbell): Current conversion is a approximation (usable not correct), + * we'll need to take the next/previous bones into account to get the tangent directions. + * First last matrices from 'b_bone_spline_setup' are close but also not quite accurate + * since they're not at either end-points on the curve. + * + * Likely we'll need a function especially to get the first/last orientations. + */ + +#define BBONE_SCALE_Y 3.0f + +struct BoneSplineHandle { + wmManipulator *manipulator; + bPoseChannel *pchan; + /* We could remove, keep since at the moment for checking the conversion. */ + float co[3]; + int index; +}; + +struct BoneSplineWidgetGroup { + struct BoneSplineHandle handles[2]; +}; + +static void manipulator_bbone_offset_get( + const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop, + void *value_p) +{ + struct BoneSplineHandle *bh = mpr_prop->custom_func.user_data; + bPoseChannel *pchan = bh->pchan; + + float *value = value_p; + BLI_assert(mpr_prop->type->array_length == 3); + + if (bh->index == 0) { + bh->co[1] = pchan->bone->ease1 / BBONE_SCALE_Y; + bh->co[0] = pchan->curveInX; + bh->co[2] = pchan->curveInY; + } + else { + bh->co[1] = -pchan->bone->ease2 / BBONE_SCALE_Y; + bh->co[0] = pchan->curveOutX; + bh->co[2] = pchan->curveOutY; + } + copy_v3_v3(value, bh->co); +} + +static void manipulator_bbone_offset_set( + const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop, + const void *value_p) +{ + struct BoneSplineHandle *bh = mpr_prop->custom_func.user_data; + bPoseChannel *pchan = bh->pchan; + + const float *value = value_p; + + BLI_assert(mpr_prop->type->array_length == 3); + copy_v3_v3(bh->co, value); + + if (bh->index == 0) { + pchan->bone->ease1 = max_ff(0.0f, bh->co[1] * BBONE_SCALE_Y); + pchan->bone->curveInX = bh->co[0]; + pchan->bone->curveInY = bh->co[2]; + } + else { + pchan->bone->ease2 = max_ff(0.0f, -bh->co[1] * BBONE_SCALE_Y); + pchan->bone->curveOutX = bh->co[0]; + pchan->bone->curveOutY = bh->co[2]; + } + +} + +static bool WIDGETGROUP_armature_spline_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt)) +{ + Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); + if (ob != NULL) { + const bArmature *arm = ob->data; + if (arm->drawtype == ARM_B_BONE) { + if (arm->act_bone && arm->act_bone->segments > 1) { + return true; + } + } + } + return false; +} + + +static void WIDGETGROUP_armature_spline_setup(const bContext *C, wmManipulatorGroup *mgroup) +{ + Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); + bPoseChannel *pchan = BKE_pose_channel_active(ob); + + const wmManipulatorType *wt_grab = WM_manipulatortype_find("MANIPULATOR_WT_grab_3d", true); + + struct BoneSplineWidgetGroup *bspline_group = MEM_callocN(sizeof(struct BoneSplineWidgetGroup), __func__); + mgroup->customdata = bspline_group; + + /* Handles */ + for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) { + wmManipulator *mpr; + mpr = bspline_group->handles[i].manipulator = WM_manipulator_new_ptr(wt_grab, mgroup, NULL); + RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING_2D); + RNA_enum_set(mpr->ptr, "draw_options", + ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL | ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW); + WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_VALUE, true); + + UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color); + UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi); + + mpr->scale_basis = 0.06f; + + if (i == 0) { + copy_v3_v3(mpr->matrix_basis[3], pchan->loc); + } + } +} + +static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmManipulatorGroup *mgroup) +{ + Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); + + if (!mgroup->customdata) + return; + + struct BoneSplineWidgetGroup *bspline_group = mgroup->customdata; + bPoseChannel *pchan = BKE_pose_channel_active(ob); + + /* Handles */ + for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) { + wmManipulator *mpr = bspline_group->handles[i].manipulator; + bspline_group->handles[i].pchan = pchan; + bspline_group->handles[i].index = i; + + float mat[4][4]; + mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat); + copy_m4_m4(mpr->matrix_space, mat); + + /* need to set property here for undo. TODO would prefer to do this in _init */ + WM_manipulator_target_property_def_func( + mpr, "offset", + &(const struct wmManipulatorPropertyFnParams) { + .value_get_fn = manipulator_bbone_offset_get, + .value_set_fn = manipulator_bbone_offset_set, + .range_get_fn = NULL, + .user_data = &bspline_group->handles[i], + }); + } +} + +void VIEW3D_WGT_armature_spline(wmManipulatorGroupType *wgt) +{ + wgt->name = "Armature Spline Widgets"; + wgt->idname = "VIEW3D_WGT_armature_spline"; + + wgt->flag = (WM_MANIPULATORGROUPTYPE_PERSISTENT | + WM_MANIPULATORGROUPTYPE_3D); + + wgt->poll = WIDGETGROUP_armature_spline_poll; + wgt->setup = WIDGETGROUP_armature_spline_setup; + wgt->refresh = WIDGETGROUP_armature_spline_refresh; +} + +/** \} */ |