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authorSergey Sharybin <sergey.vfx@gmail.com>2019-10-08 12:34:07 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-10-08 17:06:46 +0300
commit054ab92f8b2caa795162765dee08f749563994c7 (patch)
treebc0ac81544fe147ea9f59d63ee73b2dfeebc2c2e /source/blender/editors/space_view3d/view3d_walk.c
parentabc36cad833943c0629238bb5a62aaa4ba5679ad (diff)
Depsgraph: Avoid threading for trivial operations
Found this while looking into T70463, solves the high spinning times mentioned in T70463#791026. Sounds logical that iterating over an array to modify a single property is faster than doing it in threads. But strangely, doing it for both nodes and its components is still faster in threads here. Gives extra speedup with a file mentioned in the report. Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D6017
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_walk.c')
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