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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-10-08 12:34:07 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-10-08 17:06:46 +0300 |
commit | 054ab92f8b2caa795162765dee08f749563994c7 (patch) | |
tree | bc0ac81544fe147ea9f59d63ee73b2dfeebc2c2e /source/blender/editors/space_view3d/view3d_walk.c | |
parent | abc36cad833943c0629238bb5a62aaa4ba5679ad (diff) |
Depsgraph: Avoid threading for trivial operations
Found this while looking into T70463, solves the high spinning times
mentioned in T70463#791026.
Sounds logical that iterating over an array to modify a single property
is faster than doing it in threads. But strangely, doing it for both
nodes and its components is still faster in threads here.
Gives extra speedup with a file mentioned in the report.
Reviewed By: brecht, mont29
Differential Revision: https://developer.blender.org/D6017
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_walk.c')
0 files changed, 0 insertions, 0 deletions