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author | Clément Foucault <foucault.clem@gmail.com> | 2020-10-22 22:09:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-10-23 03:02:41 +0300 |
commit | e58285dc1dc41312e9514963320648a0422c2ecb (patch) | |
tree | d0d652a21efcecfc4089ee56e177ad8d78e404a5 /source/blender/editors/space_view3d/view3d_walk.c | |
parent | 8e060b44da04f4385a36a1a441e2ec45f1fd19f2 (diff) |
Fix T73793 Walk navigation crosshair gets hidden behind objects
This was reintroduced by the wide line emulation workaround.
Diffstat (limited to 'source/blender/editors/space_view3d/view3d_walk.c')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_walk.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c index 1d89b040b85..3c9e4fa49b9 100644 --- a/source/blender/editors/space_view3d/view3d_walk.c +++ b/source/blender/editors/space_view3d/view3d_walk.c @@ -337,7 +337,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *region, voi immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); - immUniformThemeColor3(TH_VIEW_OVERLAY); + immUniformThemeColorAlpha(TH_VIEW_OVERLAY, 1.0f); immBegin(GPU_PRIM_LINES, 8); |