diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-02-27 02:47:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-02-27 02:47:37 +0400 |
commit | f72acc38ddfb73a7412b0f819135fd02326cbfb6 (patch) | |
tree | 9b1e72990ab84f6025cd34f58f2581d79d89dbaf /source/blender/editors/transform | |
parent | 8af2ed80a4bfa356ee19e74dc66cc20bb203e82e (diff) |
Transform: remove recently added ival2, use editbones temp data
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r-- | source/blender/editors/transform/transform.h | 1 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 6 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 4 |
3 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index f262bac9762..d1085cf9933 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -258,7 +258,6 @@ typedef struct TransData { float iloc[3]; /* Initial location */ float *val; /* Value pointer for special transforms */ float ival; /* Old value */ - float ival2; /* Another old value (for bone roll we need two different "old values" :/ ). */ float center[3]; /* Individual data center */ float mtx[3][3]; /* Transformation matrix from data space to global space */ float smtx[3][3]; /* Transformation matrix from global space to data space */ diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 0e2bdc11e47..91bac74e8e6 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -1074,12 +1074,12 @@ static void createTransArmatureVerts_init_roll_fix(TransData *td, EditBone *ebo) if (fabsf(dot_v3v3(vec, z_axis)) > 0.999999f) { /* If nearly aligned with Z axis, do not alter roll. See T38843. */ - td->ival = ebo->roll; + ebo->temp_f = ebo->roll; } else { - td->ival = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false); + ebo->temp_f = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false); } - td->ival2 = ebo->roll; + td->ival = ebo->roll; } static void createTransArmatureVerts(TransInfo *t) diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 7b4f0b8eca3..4e93d3a89a3 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -823,10 +823,10 @@ static void recalcData_objects(TransInfo *t) if (fabsf(dot_v3v3(vec, z_axis)) > 0.999999f) { /* If our bone is Z-aligned, do not alter roll. See T38843. */ - ebo->roll = td->ival2; + ebo->roll = td->ival; } else { - ebo->roll = td->ival + ED_rollBoneToVector(ebo, z_axis, false); + ebo->roll = ebo->temp_f + ED_rollBoneToVector(ebo, z_axis, false); } } } |