diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-02-25 20:49:59 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-02-25 20:49:59 +0400 |
commit | 3fc2fbc333e47c2bbc3cabd33a2cd6ada3c714fd (patch) | |
tree | ab67acc5193277c5623863eb2bbf8a46ab69da00 /source/blender/editors/uvedit/uvedit_smart_stitch.c | |
parent | 6ca7d8293228e821695a3149e8fb91b0d305daeb (diff) |
style cleanup, use { on newline after function definition.
spelling 'impliment' -> 'implement'
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_smart_stitch.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_smart_stitch.c | 27 |
1 files changed, 18 insertions, 9 deletions
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index a57be322a92..5211e64f6fb 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -241,7 +241,8 @@ static void stitch_update_header(StitchState *stitch_state, bContext *C) } } -static int getNumOfIslandUvs(UvElementMap *elementMap, int island){ +static int getNumOfIslandUvs(UvElementMap *elementMap, int island) +{ if(island == elementMap->totalIslands-1){ return elementMap->totalUVs - elementMap->islandIndices[island]; }else{ @@ -249,7 +250,8 @@ static int getNumOfIslandUvs(UvElementMap *elementMap, int island){ } } -static void stitch_uv_rotate(float rotation, float medianPoint[2], float uv[2]){ +static void stitch_uv_rotate(float rotation, float medianPoint[2], float uv[2]) +{ float uv_rotation_result[2]; uv[0] -= medianPoint[0]; @@ -262,7 +264,8 @@ static void stitch_uv_rotate(float rotation, float medianPoint[2], float uv[2]){ uv[1] = uv_rotation_result[1] + medianPoint[1]; } -static int stitch_check_uvs_stitchable(UvElement *element, UvElement *element_iter, StitchState *state){ +static int stitch_check_uvs_stitchable(UvElement *element, UvElement *element_iter, StitchState *state) +{ float limit; int do_limit; @@ -293,7 +296,8 @@ static int stitch_check_uvs_stitchable(UvElement *element, UvElement *element_it } -static int stitch_check_uvs_state_stitchable(UvElement *element, UvElement *element_iter, StitchState *state){ +static int stitch_check_uvs_state_stitchable(UvElement *element, UvElement *element_iter, StitchState *state) +{ if((state->snap_islands && element->island == element_iter->island) || (!state->midpoints && element->island == element_iter->island)) return 0; @@ -303,7 +307,8 @@ static int stitch_check_uvs_state_stitchable(UvElement *element, UvElement *elem /* calculate snapping for islands */ -static void stitch_calculate_island_snapping(StitchState *state, PreviewPosition *preview_position, StitchPreviewer *preview, IslandStitchData *island_stitch_data, int final){ +static void stitch_calculate_island_snapping(StitchState *state, PreviewPosition *preview_position, StitchPreviewer *preview, IslandStitchData *island_stitch_data, int final) +{ int i; UvElement *element; @@ -471,7 +476,8 @@ static void stitch_state_delete(StitchState *stitch_state) /* checks for remote uvs that may be stitched with a certain uv, flags them if stitchable. */ -static void determine_uv_stitchability(UvElement *element, StitchState *state, IslandStitchData *island_stitch_data){ +static void determine_uv_stitchability(UvElement *element, StitchState *state, IslandStitchData *island_stitch_data) +{ int vert_index; UvElement *element_iter; BMLoop *l; @@ -876,14 +882,16 @@ static int stitch_process_data(StitchState *state, Scene *scene, int final) } /* Stitch hash initialisation functions */ -static unsigned int uv_edge_hash(const void *key){ +static unsigned int uv_edge_hash(const void *key) +{ UvEdge *edge = (UvEdge *)key; return BLI_ghashutil_inthash(SET_INT_IN_POINTER(edge->uv2)) + BLI_ghashutil_inthash(SET_INT_IN_POINTER(edge->uv1)); } -static int uv_edge_compare(const void *a, const void *b){ +static int uv_edge_compare(const void *a, const void *b) +{ UvEdge *edge1 = (UvEdge *)a; UvEdge *edge2 = (UvEdge *)b; @@ -1275,7 +1283,8 @@ static int stitch_exec(bContext *C, wmOperator *op) } } -static void stitch_select(bContext *C, Scene *scene, wmEvent *event, StitchState *stitch_state){ +static void stitch_select(bContext *C, Scene *scene, wmEvent *event, StitchState *stitch_state) +{ /* add uv under mouse to processed uv's */ float co[2]; NearestHit hit; |