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author | Campbell Barton <ideasman42@gmail.com> | 2021-02-09 12:37:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-09 14:31:28 +0300 |
commit | a7b931e87f91a85dd18aef395d4796e8e5bc47c3 (patch) | |
tree | 99a6c2473596c6a6154fd1a0050a58ff904dc5ad /source/blender/editors/uvedit | |
parent | 62195fb5b37d3938e3878af149073f1b3ce945db (diff) |
Cleanup: comments, replace German expression with English
Diffstat (limited to 'source/blender/editors/uvedit')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_unwrap_ops.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index be54df1ce9e..fc5f41e8ed5 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -1336,9 +1336,9 @@ static void uv_map_rotation_matrix_ex(float result[4][4], zero_m4(rotup); zero_m4(rotside); - /* compensate front/side.. against opengl x,y,z world definition */ - /* this is "kanonen gegen spatzen", a few plus minus 1 will do here */ - /* i wanted to keep the reason here, so we're rotating*/ + /* Compensate front/side.. against opengl x,y,z world definition. + * This is "a sledgehammer to crack a nut" (overkill), a few plus minus 1 will do here. + * I wanted to keep the reason here, so we're rotating. */ sideangle = (float)M_PI * (sideangledeg + 180.0f) / 180.0f; rotside[0][0] = cosf(sideangle); rotside[0][1] = -sinf(sideangle); |