diff options
author | Campbell Barton <campbell@blender.org> | 2022-09-26 03:04:44 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-09-26 03:09:15 +0300 |
commit | 8a68f4f80814a28d68055a0ae0b22a7efe1c2619 (patch) | |
tree | c89d4c3343836b0b8321be1beb55d7b547a6d6a3 /source/blender/freestyle/intern/blender_interface | |
parent | 15f3cf7f8f956a6372b6a99788b622946ba3d1e5 (diff) |
Cleanup: replace unsigned with uint, use function style casts for C++
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 22 | ||||
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 2 |
2 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index dec443064de..19589491bc4 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -436,7 +436,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // We count the number of triangles after the clipping by the near and far view // planes is applied (NOTE: mesh vertices are in the camera coordinate system). - unsigned numFaces = 0; + uint numFaces = 0; float v1[3], v2[3], v3[3]; float n1[3], n2[3], n3[3], facenormal[3]; int clip[3]; @@ -471,16 +471,16 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) NodeGroup *currentMesh = new NodeGroup; NodeShape *shape = new NodeShape; - unsigned vSize = 3 * 3 * numFaces; + uint vSize = 3 * 3 * numFaces; float *vertices = new float[vSize]; - unsigned nSize = vSize; + uint nSize = vSize; float *normals = new float[nSize]; - unsigned *numVertexPerFaces = new unsigned[numFaces]; + uint *numVertexPerFaces = new uint[numFaces]; vector<Material *> meshMaterials; vector<FrsMaterial> meshFrsMaterials; IndexedFaceSet::TRIANGLES_STYLE *faceStyle = new IndexedFaceSet::TRIANGLES_STYLE[numFaces]; - unsigned i; + uint i; for (i = 0; i < numFaces; i++) { faceStyle[i] = IndexedFaceSet::TRIANGLES; numVertexPerFaces[i] = 3; @@ -488,11 +488,11 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) IndexedFaceSet::FaceEdgeMark *faceEdgeMarks = new IndexedFaceSet::FaceEdgeMark[numFaces]; - unsigned viSize = 3 * numFaces; - unsigned *VIndices = new unsigned[viSize]; - unsigned niSize = viSize; - unsigned *NIndices = new unsigned[niSize]; - unsigned *MIndices = new unsigned[viSize]; // Material Indices + uint viSize = 3 * numFaces; + uint *VIndices = new uint[viSize]; + uint niSize = viSize; + uint *NIndices = new uint[niSize]; + uint *MIndices = new uint[viSize]; // Material Indices struct LoaderState ls; ls.pv = vertices; @@ -662,7 +662,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // addressed later in WShape::MakeFace(). vector<detri_t> detriList; Vec3r zero(0.0, 0.0, 0.0); - unsigned vi0, vi1, vi2; + uint vi0, vi1, vi2; for (i = 0; i < viSize; i += 3) { detri_t detri; vi0 = cleanVIndices[i]; diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index ba583ecb2e1..64e7be5169c 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -189,7 +189,7 @@ float BlenderStrokeRenderer::get_stroke_vertex_z() const uint BlenderStrokeRenderer::get_stroke_mesh_id() const { - unsigned mesh_id = _mesh_id; + uint mesh_id = _mesh_id; BlenderStrokeRenderer *self = const_cast<BlenderStrokeRenderer *>(this); self->_mesh_id--; return mesh_id; |