diff options
author | Campbell Barton <campbell@blender.org> | 2022-09-08 04:22:30 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-09-08 04:34:02 +0300 |
commit | c2c369ebe693456b7048b3908f342f5667e0fd03 (patch) | |
tree | 1f6f8258e5c04de52e371c21a358d00719373aca /source/blender/freestyle/intern/blender_interface | |
parent | c36c403cdb7e8a9d9c0b7aa1765e42fc0e9818d0 (diff) |
Cleanup: prefer terms verts/polys over vertices/polygons
Follows existing naming for the most part, also use "num" as a suffix
in some instances (following our naming conventions).
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 0b035a08433..d2fc5a698bc 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -576,7 +576,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) mesh->totloop = group->totloop; mesh->totcol = group->materials.size(); - MVert *vertices = (MVert *)CustomData_add_layer( + MVert *verts = (MVert *)CustomData_add_layer( &mesh->vdata, CD_MVERT, CD_SET_DEFAULT, nullptr, mesh->totvert); MEdge *edges = (MEdge *)CustomData_add_layer( &mesh->edata, CD_MEDGE, CD_SET_DEFAULT, nullptr, mesh->totedge); @@ -663,19 +663,19 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) else { if (!visible) { // first vertex - vertices->co[0] = svRep[0]->point2d()[0]; - vertices->co[1] = svRep[0]->point2d()[1]; - vertices->co[2] = get_stroke_vertex_z(); + verts->co[0] = svRep[0]->point2d()[0]; + verts->co[1] = svRep[0]->point2d()[1]; + verts->co[2] = get_stroke_vertex_z(); - ++vertices; + ++verts; ++vertex_index; // second vertex - vertices->co[0] = svRep[1]->point2d()[0]; - vertices->co[1] = svRep[1]->point2d()[1]; - vertices->co[2] = get_stroke_vertex_z(); + verts->co[0] = svRep[1]->point2d()[0]; + verts->co[1] = svRep[1]->point2d()[1]; + verts->co[2] = get_stroke_vertex_z(); - ++vertices; + ++verts; ++vertex_index; // first edge @@ -687,10 +687,10 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) visible = true; // vertex - vertices->co[0] = svRep[2]->point2d()[0]; - vertices->co[1] = svRep[2]->point2d()[1]; - vertices->co[2] = get_stroke_vertex_z(); - ++vertices; + verts->co[0] = svRep[2]->point2d()[0]; + verts->co[1] = svRep[2]->point2d()[1]; + verts->co[2] = get_stroke_vertex_z(); + ++verts; ++vertex_index; // edges |