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author | Hans Goudey <h.goudey@me.com> | 2020-07-03 17:28:13 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-07-03 17:28:13 +0300 |
commit | 53d41e1a6fc4c521e412fba57913f93fadeb3735 (patch) | |
tree | fb7f0415ebd64240111637c53484b6325e9600ef /source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp | |
parent | 2a39b34a09702e4e64e27befc97dd6154b75ccc0 (diff) |
UI: Use sliders and [0, 1] ranges in ocean modifier
The ocean modifier has two properties that use a [0, 10] hard min and
hard max. The values act as factors though, so it makes more sense to
use sliders and a 0 to 1 range.
This commit also bumps the file subversion to avoid repeatedly applying
the change to the properties' range.
Differential Revision: https://developer.blender.org/D8186
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp')
0 files changed, 0 insertions, 0 deletions