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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
commit68b0a8e39026ea2b391751406dc4bdb0a4ed958c (patch)
treecdf8a143a6cf2b832f49a31c2d3b7003f92eaa43 /source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
parent0fb83d78faa99a8ea3fd396887b2b31a6a36a8cd (diff)
Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes. Style modules were updated accordingly. Additional code clean-up was also made.
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
index 2ea4bf14941..367d0004995 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
@@ -15,17 +15,17 @@ static char PolygonalizationShader___doc__[] =
"\n"
"[Geometry shader]\n"
"\n"
-".. method:: __init__(iError)\n"
+".. method:: __init__(error)\n"
"\n"
" Builds a PolygonalizationShader object.\n"
"\n"
-" :arg iError: The error we want our polygonal approximation to have\n"
+" :arg error: The error we want our polygonal approximation to have\n"
" with respect to the original geometry. The smaller, the closer\n"
" the new stroke is to the orinal one. This error corresponds to\n"
" the maximum distance between the new stroke and the old one.\n"
-" :type iError: float\n"
+" :type error: float\n"
"\n"
-".. method:: shade(s)\n"
+".. method:: shade(stroke)\n"
"\n"
" Modifies the Stroke geometry so that it looks more \"polygonal\".\n"
" The basic idea is to start from the minimal stroke approximation\n"
@@ -33,16 +33,16 @@ static char PolygonalizationShader___doc__[] =
" to subdivide using the original stroke vertices until a certain\n"
" error is reached.\n"
"\n"
-" :arg s: A Stroke object.\n"
-" :type s: :class:`Stroke`\n";
+" :arg stroke: A Stroke object.\n"
+" :type stroke: :class:`Stroke`\n";
-static int PolygonalizationShader___init__( BPy_PolygonalizationShader* self, PyObject *args)
+static int PolygonalizationShader___init__(BPy_PolygonalizationShader* self, PyObject *args, PyObject *kwds)
{
+ static const char *kwlist[] = {"error", NULL};
float f;
- if(!( PyArg_ParseTuple(args, "f", &f) ))
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f))
return -1;
-
self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f);
return 0;
}