diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp | 178 |
1 files changed, 91 insertions, 87 deletions
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp index 870af96caf2..72d5799412f 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp @@ -31,102 +31,106 @@ extern "C" { //------------------------INSTANCE METHODS ---------------------------------- static char SmoothingShader___doc__[] = -"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n" -"\n" -"[Geometry shader]\n" -"\n" -".. method:: __init__(num_iterations=100, factor_point=0.1,\n" -" factor_curvature=0.0, factor_curvature_difference=0.2,\n" -" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0,\n" -" carricature_factor=1.0)\n" -"\n" -" Builds a SmoothingShader object.\n" -"\n" -" :arg num_iterations: The number of iterations.\n" -" :type num_iterations: int\n" -" :arg factor_point: 0.1\n" -" :type factor_point: float\n" -" :arg factor_curvature: 0.0\n" -" :type factor_curvature: float\n" -" :arg factor_curvature_difference: 0.2\n" -" :type factor_curvature_difference: float\n" -" :arg aniso_point: 0.0\n" -" :type aniso_point: float\n" -" :arg aniso_normal: 0.0\n" -" :type aniso_normal: float\n" -" :arg aniso_curvature: 0.0\n" -" :type aniso_curvature: float\n" -" :arg carricature_factor: 1.0\n" -" :type carricature_factor: float\n" -"\n" -".. method:: shade(stroke)\n" -"\n" -" Smoothes the stroke by moving the vertices to make the stroke\n" -" smoother. Uses curvature flow to converge towards a curve of\n" -" constant curvature. The diffusion method we use is anisotropic to\n" -" prevent the diffusion across corners.\n" -"\n" -" :arg stroke: A Stroke object.\n" -" :type stroke: :class:`freestyle.types.Stroke`\n"; + "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n" + "\n" + "[Geometry shader]\n" + "\n" + ".. method:: __init__(num_iterations=100, factor_point=0.1,\n" + " factor_curvature=0.0, factor_curvature_difference=0.2,\n" + " aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0,\n" + " carricature_factor=1.0)\n" + "\n" + " Builds a SmoothingShader object.\n" + "\n" + " :arg num_iterations: The number of iterations.\n" + " :type num_iterations: int\n" + " :arg factor_point: 0.1\n" + " :type factor_point: float\n" + " :arg factor_curvature: 0.0\n" + " :type factor_curvature: float\n" + " :arg factor_curvature_difference: 0.2\n" + " :type factor_curvature_difference: float\n" + " :arg aniso_point: 0.0\n" + " :type aniso_point: float\n" + " :arg aniso_normal: 0.0\n" + " :type aniso_normal: float\n" + " :arg aniso_curvature: 0.0\n" + " :type aniso_curvature: float\n" + " :arg carricature_factor: 1.0\n" + " :type carricature_factor: float\n" + "\n" + ".. method:: shade(stroke)\n" + "\n" + " Smoothes the stroke by moving the vertices to make the stroke\n" + " smoother. Uses curvature flow to converge towards a curve of\n" + " constant curvature. The diffusion method we use is anisotropic to\n" + " prevent the diffusion across corners.\n" + "\n" + " :arg stroke: A Stroke object.\n" + " :type stroke: :class:`freestyle.types.Stroke`\n"; static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds) { - static const char *kwlist[] = {"num_iterations", "factor_point", "factor_curvature", - "factor_curvature_difference", "aniso_point", "aniso_normal", - "aniso_curvature", "carricature_factor", NULL}; - int i1 = 100; - double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0; + static const char *kwlist[] = {"num_iterations", + "factor_point", + "factor_curvature", + "factor_curvature_difference", + "aniso_point", + "aniso_normal", + "aniso_curvature", + "carricature_factor", + NULL}; + int i1 = 100; + double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0; - if (!PyArg_ParseTupleAndKeywords(args, kwds, "|iddddddd", (char **)kwlist, - &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8)) - { - return -1; - } - self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8); - return 0; + if (!PyArg_ParseTupleAndKeywords( + args, kwds, "|iddddddd", (char **)kwlist, &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8)) { + return -1; + } + self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8); + return 0; } /*-----------------------BPy_SmoothingShader type definition ------------------------------*/ PyTypeObject SmoothingShader_Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "SmoothingShader", /* tp_name */ - sizeof(BPy_SmoothingShader), /* tp_basicsize */ - 0, /* tp_itemsize */ - 0, /* tp_dealloc */ - 0, /* tp_print */ - 0, /* tp_getattr */ - 0, /* tp_setattr */ - 0, /* tp_reserved */ - 0, /* tp_repr */ - 0, /* tp_as_number */ - 0, /* tp_as_sequence */ - 0, /* tp_as_mapping */ - 0, /* tp_hash */ - 0, /* tp_call */ - 0, /* tp_str */ - 0, /* tp_getattro */ - 0, /* tp_setattro */ - 0, /* tp_as_buffer */ - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ - SmoothingShader___doc__, /* tp_doc */ - 0, /* tp_traverse */ - 0, /* tp_clear */ - 0, /* tp_richcompare */ - 0, /* tp_weaklistoffset */ - 0, /* tp_iter */ - 0, /* tp_iternext */ - 0, /* tp_methods */ - 0, /* tp_members */ - 0, /* tp_getset */ - &StrokeShader_Type, /* tp_base */ - 0, /* tp_dict */ - 0, /* tp_descr_get */ - 0, /* tp_descr_set */ - 0, /* tp_dictoffset */ - (initproc)SmoothingShader___init__, /* tp_init */ - 0, /* tp_alloc */ - 0, /* tp_new */ + PyVarObject_HEAD_INIT(NULL, 0) "SmoothingShader", /* tp_name */ + sizeof(BPy_SmoothingShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + 0, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + 0, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + SmoothingShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + 0, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + &StrokeShader_Type, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)SmoothingShader___init__, /* tp_init */ + 0, /* tp_alloc */ + 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// |