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authorCampbell Barton <ideasman42@gmail.com>2021-06-24 08:57:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-24 08:59:34 +0300
commit1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch)
treed192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/scene_graph/NodeGroup.h
parent4b9ff3cd42be427e478743648e9951bf8c189a04 (diff)
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeGroup.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
index 0558e22bed1..f33687d43a3 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
@@ -42,33 +42,33 @@ class NodeGroup : public Node {
{
}
- /*! Adds a child. Makes a addRef on the iChild reference counter */
+ /** Adds a child. Makes a addRef on the iChild reference counter */
virtual void AddChild(Node *iChild);
- /*! destroys all the underlying nodes
+ /** destroys all the underlying nodes
* Returns the reference counter after having done a release()
*/
virtual int destroy();
- /*! Detaches all the children */
+ /** Detaches all the children */
virtual void DetachChildren();
- /*! Detached the specified child */
+ /** Detached the specified child */
virtual void DetachChild(Node *iChild);
- /*! Retrieve children */
+ /** Retrieve children */
virtual void RetrieveChildren(vector<Node *> &oNodes);
- /*! Renders every children */
+ /** Renders every children */
// virtual void Render(Renderer *iRenderer);
- /*! Accept the corresponding visitor */
+ /** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
- /*! Updates the BBox */
+ /** Updates the BBox */
virtual const BBox<Vec3r> &UpdateBBox();
- /*! Returns the number of children */
+ /** Returns the number of children */
virtual int numberOfChildren()
{
return _Children.size();