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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:57:33 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-24 08:59:34 +0300 |
commit | 1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch) | |
tree | d192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/scene_graph/NodeGroup.h | |
parent | 4b9ff3cd42be427e478743648e9951bf8c189a04 (diff) |
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeGroup.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeGroup.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h index 0558e22bed1..f33687d43a3 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h +++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h @@ -42,33 +42,33 @@ class NodeGroup : public Node { { } - /*! Adds a child. Makes a addRef on the iChild reference counter */ + /** Adds a child. Makes a addRef on the iChild reference counter */ virtual void AddChild(Node *iChild); - /*! destroys all the underlying nodes + /** destroys all the underlying nodes * Returns the reference counter after having done a release() */ virtual int destroy(); - /*! Detaches all the children */ + /** Detaches all the children */ virtual void DetachChildren(); - /*! Detached the specified child */ + /** Detached the specified child */ virtual void DetachChild(Node *iChild); - /*! Retrieve children */ + /** Retrieve children */ virtual void RetrieveChildren(vector<Node *> &oNodes); - /*! Renders every children */ + /** Renders every children */ // virtual void Render(Renderer *iRenderer); - /*! Accept the corresponding visitor */ + /** Accept the corresponding visitor */ virtual void accept(SceneVisitor &v); - /*! Updates the BBox */ + /** Updates the BBox */ virtual const BBox<Vec3r> &UpdateBBox(); - /*! Returns the number of children */ + /** Returns the number of children */ virtual int numberOfChildren() { return _Children.size(); |