diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-29 00:21:05 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-29 00:21:05 +0400 |
commit | e5791cf48e10ec1336f463b7fccff6b302621eb9 (patch) | |
tree | 58ea33117cc9be35713b6d93ea9d1dfa538ca5bd /source/blender/freestyle/intern/scene_graph/NodeLight.h | |
parent | 9fe9c1d6436e400217fdfd8999117a4719efdf68 (diff) |
Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks again!
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeLight.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeLight.h | 173 |
1 files changed, 100 insertions, 73 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeLight.h b/source/blender/freestyle/intern/scene_graph/NodeLight.h index 0689505fb24..49484d8b9b3 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeLight.h +++ b/source/blender/freestyle/intern/scene_graph/NodeLight.h @@ -1,86 +1,113 @@ -// -// Filename : NodeLight.h -// Author(s) : Stephane Grabli -// Purpose : Class to represent a light node -// Date of creation : 25/01/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef NODELIGHT_H -# define NODELIGHT_H - -# include "../geometry/Geom.h" -# include "../system/FreestyleConfig.h" -# include "Node.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_NODE_LIGHT_H__ +#define __FREESTYLE_NODE_LIGHT_H__ + +/** \file blender/freestyle/intern/scene_graph/NodeLight.h + * \ingroup freestyle + * \brief Class to represent a light node + * \author Stephane Grabli + * \date 25/01/2002 + */ + +#include "Node.h" + +#include "../geometry/Geom.h" + +#include "../system/FreestyleConfig.h" using namespace Geometry; class LIB_SCENE_GRAPH_EXPORT NodeLight : public Node { public: + NodeLight(); + NodeLight(NodeLight& iBrother); + + virtual ~NodeLight() {} + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); - NodeLight(); - NodeLight(NodeLight& iBrother); + /*! Accessors for the light properties */ + inline const float * ambient() const + { + return Ambient; + } - virtual ~NodeLight() {} + inline const float * diffuse() const + { + return Diffuse; + } - /*! Accept the corresponding visitor */ - virtual void accept(SceneVisitor& v); + inline const float * specular() const + { + return Specular; + } + + inline const float * position() const + { + return Position; + } + + inline bool isOn() const + { + return on; + } + + inline int number() const + { + return _number; + } - /*! Accessors for the light properties */ - inline const float * ambient() const {return Ambient;} - inline const float * diffuse() const {return Diffuse;} - inline const float * specular() const {return Specular;} - inline const float * position() const {return Position;} - inline bool isOn() const {return on;} - inline int number() const {return _number;} - private: - // Data members - // ============ - - /*! on=true, the light is on */ - bool on; - - /*! The color definition */ - float Ambient[4]; - float Diffuse[4]; - float Specular[4]; - - /*! Light position. if w = 0, the light is - * placed at infinite. - */ - float Position[4]; - - /*! used to manage the number of lights */ - /*! numberOfLights - * the number of lights in the scene. - * Initially, 0. - */ - static int numberOfLights; - /*! The current lignt number */ - int _number; + // Data members + // ============ + + /*! on=true, the light is on */ + bool on; + + /*! The color definition */ + float Ambient[4]; + float Diffuse[4]; + float Specular[4]; + + /*! Light position. if w = 0, the light is placed at infinite. */ + float Position[4]; + + /*! used to manage the number of lights */ + /*! numberOfLights + * the number of lights in the scene. + * Initially, 0. + */ + static int numberOfLights; + /*! The current lignt number */ + int _number; }; -#endif // NODELIGHT_H +#endif // __FREESTYLE_NODE_LIGHT_H__ |