diff options
author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-05-08 23:16:40 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-05-08 23:16:40 +0400 |
commit | 64e4a3ec9aed6c8abe095e2cd1fe1552f7cde51c (patch) | |
tree | 6c77358bd447b6c2d215324ef48fc12d1f5ae5ca /source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp | |
parent | cf2e1e2857cfc5b3c2848c7fc6c9d919ac72fabb (diff) | |
parent | 106974a9d2d5caa5188322507980e3d57d2e3517 (diff) |
soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle
Diffstat (limited to 'source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp | 677 |
1 files changed, 677 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp new file mode 100755 index 00000000000..628b3ad77aa --- /dev/null +++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp @@ -0,0 +1,677 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "FEdgeXDetector.h" +#include "float.h" +#include "../geometry/GeomUtils.h" +#include <math.h> +#include "../geometry/normal_cycle.h" + +void FEdgeXDetector::processShapes(WingedEdge& we) { + bool progressBarDisplay = false; + Vec3r Min, Max; + vector<WShape*> wshapes = we.getWShapes(); + WXShape * wxs; + + if(_pProgressBar != NULL) { + _pProgressBar->reset(); + _pProgressBar->setLabelText("Detecting feature lines"); + _pProgressBar->setTotalSteps(wshapes.size() * 3); + _pProgressBar->setProgress(0); + progressBarDisplay = true; + } + + for(vector<WShape*>::const_iterator it = wshapes.begin(); + it != wshapes.end(); + it++){ + wxs = dynamic_cast<WXShape*>(*it); + wxs->bbox(Min, Max); + _bbox_diagonal = (Max-Min).norm(); + if(_changes){ + vector<WFace*>& wfaces = wxs->GetFaceList(); + for(vector<WFace*>::iterator wf=wfaces.begin(), wfend=wfaces.end(); + wf!=wfend; + ++wf){ + WXFace* wxf = dynamic_cast<WXFace*>(*wf); + wxf->Clear(); + } + _computeViewIndependant = true; + } else if (!(wxs)->getComputeViewIndependantFlag()) { + wxs->Reset(); + _computeViewIndependant = false; + } else { + _computeViewIndependant = true; + } + preProcessShape(wxs); + if (progressBarDisplay) + _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); + processBorderShape(wxs); + processCreaseShape(wxs); + if(_computeRidgesAndValleys) + processRidgesAndValleysShape(wxs); + if(_computeSuggestiveContours) + processSuggestiveContourShape(wxs); + processSilhouetteShape(wxs); + if (progressBarDisplay) + _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); + + // build smooth edges: + buildSmoothEdges(wxs); + + // Post processing for suggestive contours + if(_computeSuggestiveContours) + postProcessSuggestiveContourShape(wxs); + if (progressBarDisplay) + _pProgressBar->setProgress(_pProgressBar->getProgress() + 1); + + wxs->setComputeViewIndependantFlag(false); + _computeViewIndependant = false; + _changes = false; + + // reset user data + (*it)->ResetUserData(); + } +} + +// GENERAL STUFF +//////////////// +void FEdgeXDetector::preProcessShape(WXShape* iWShape) { + _meanK1 = 0; + _meanKr = 0; + _minK1 = FLT_MAX; + _maxK1 = -FLT_MAX; + _minKr = FLT_MAX; + _maxKr = -FLT_MAX; + _nPoints = 0; + _meanEdgeSize = iWShape->getMeanEdgeSize(); + + vector<WFace*>& wfaces = iWShape->GetFaceList(); + vector<WFace*>::iterator f,fend; + // view dependant stuff + for(f=wfaces.begin(), fend=wfaces.end(); + f!=fend; + ++f){ + preProcessFace((WXFace*)(*f)); + } + + vector<WVertex*>& wvertices = iWShape->GetVertexList(); + for(vector<WVertex*>::iterator wv=wvertices.begin(), wvend=wvertices.end(); + wv!=wvend; + ++wv){ + // Compute curvatures + WXVertex * wxv = dynamic_cast<WXVertex*>(*wv); + computeCurvatures(wxv); + } + _meanK1 /= (real)(_nPoints); + _meanKr /= (real)(_nPoints); +} + +void FEdgeXDetector::preProcessFace(WXFace *iFace){ + Vec3r firstPoint = iFace->GetVertex(0)->GetVertex(); + Vec3r N = iFace->GetNormal(); + + // Compute the dot product between V (=_Viewpoint - firstPoint) and N: + Vec3r V(_Viewpoint - firstPoint); + N.normalize(); + V.normalize(); + iFace->SetDotP(N * V); + + // compute the distance between the face center and the viewpoint: + Vec3r dist_vec(iFace->center() - _Viewpoint); + iFace->SetZ(dist_vec.norm()); +} + +void FEdgeXDetector::computeCurvatures(WXVertex *vertex){ + // CURVATURE LAYER + // store all the curvature datas for each vertex + + real K1, K2, cos2theta, sin2theta; + Vec3r e1, n, v; + // one vertex curvature info : + CurvatureInfo *C; + float radius = _sphereRadius*_meanEdgeSize; + + // view independant stuff + if(_computeViewIndependant){ + C = new CurvatureInfo(); + vertex->setCurvatures(C); + OGF::NormalCycle ncycle ; + ncycle.begin() ; + if(radius > 0) { + OGF::compute_curvature_tensor(vertex, radius, ncycle) ; + } else { + OGF::compute_curvature_tensor_one_ring(vertex, ncycle) ; + } + ncycle.end() ; + C->K1 = ncycle.kmin(); + C->K2 = ncycle.kmax(); + C->e1 = ncycle.Kmax(); //ncycle.kmin() * ncycle.Kmax(); + C->e2 = ncycle.Kmin(); //ncycle.kmax() * ncycle.Kmin() ; + + real absK1 = fabs(C->K1); + _meanK1 += absK1; + if(absK1 > _maxK1) + _maxK1 = absK1; + if(absK1 < _minK1) + _minK1 = absK1; + } + // view dependant + C = vertex->curvatures(); + if(C == 0) + return; + + // compute radial curvature : + n = C->e1 ^ C->e2; + v = _Viewpoint - vertex->GetVertex(); + C->er = v - (v * n) * n; + C->er.normalize(); + e1 = C->e1; + e1.normalize(); + cos2theta = C->er * e1; + cos2theta *= cos2theta; + sin2theta = 1 - cos2theta; + C->Kr = C->K1 * cos2theta + C->K2 * sin2theta; + real absKr = fabs(C->Kr); + _meanKr += absKr; + if(absKr > _maxKr) + _maxKr = absKr; + if(absKr < _minKr) + _minKr = absKr; + + ++_nPoints; +} + +// SILHOUETTE +///////////// +void FEdgeXDetector::processSilhouetteShape(WXShape* iWShape) { + // Make a first pass on every polygons in order + // to compute all their silhouette relative values: + //------------------------------------------------ + vector<WFace*>& wfaces = iWShape->GetFaceList(); + vector<WFace*>::iterator f,fend; + for(f=wfaces.begin(), fend=wfaces.end(); + f!=fend; + ++f) + { + ProcessSilhouetteFace((WXFace*)(*f)); + } + + // Make a pass on the edges to detect + // the silhouette edges that are not smooth + // -------------------- + vector<WEdge*>::iterator we, weend; + vector<WEdge*> &wedges = iWShape->GetEdgeList(); + for(we=wedges.begin(), weend=wedges.end(); + we!=weend; + ++we) + { + ProcessSilhouetteEdge((WXEdge*)(*we)); + } +} + +void FEdgeXDetector::ProcessSilhouetteFace(WXFace *iFace) +{ + + // SILHOUETTE LAYER + Vec3r normal; + // Compute the dot products between View direction and N at each vertex + // of the face: + Vec3r point; + int closestPointId = 0; + real dist, minDist = FLT_MAX; + int numVertices = iFace->numberOfVertices(); + WXFaceLayer * faceLayer = new WXFaceLayer(iFace, Nature::SILHOUETTE, true); + for(int i=0; i<numVertices; i++){ + point = iFace->GetVertex(i)->GetVertex(); + normal = iFace->GetVertexNormal(i); + Vec3r V(_Viewpoint - point); + normal.normalize(); + V.normalize(); + real d = normal * V; + faceLayer->PushDotP(d); + // Find the point the closest to the viewpoint + Vec3r dist_vec(point - _Viewpoint); + dist = dist_vec.norm(); + if(dist < minDist) { + minDist = dist; + closestPointId = i; + } + } + // Set the closest point id: + faceLayer->SetClosestPointIndex(closestPointId); + // Add this layer to the face: + iFace->AddSmoothLayer(faceLayer); +} + +void FEdgeXDetector::ProcessSilhouetteEdge(WXEdge *iEdge) +{ + if(iEdge->nature() & Nature::BORDER) + return; + // SILHOUETTE ? + //------------- + WXFace * fA = (WXFace *)iEdge->GetaOEdge()->GetaFace(); + WXFace * fB = (WXFace *)iEdge->GetaOEdge()->GetbFace(); + + if((fA->front())^(fB->front())){ // fA->visible XOR fB->visible (true if one is 0 and the other is 1) + // The only edges we want to set as silhouette edges in this + // way are the ones with 2 different normals for 1 vertex + // for these two faces + //-------------------- + // In reality we only test the normals for 1 of the 2 vertices. + if(fA->GetVertexNormal(iEdge->GetaVertex()) == fB->GetVertexNormal(iEdge->GetaVertex())) + return; + iEdge->AddNature(Nature::SILHOUETTE); + if(fB->front()) + iEdge->SetOrder(1); + else + iEdge->SetOrder(-1); + } +} + + +// BORDER +///////// +void FEdgeXDetector::processBorderShape(WXShape* iWShape) { + + if(!_computeViewIndependant) + return; + // Make a pass on the edges to detect + // the BORDER + // -------------------- + vector<WEdge*>::iterator we, weend; + vector<WEdge*> &wedges = iWShape->GetEdgeList(); + for(we=wedges.begin(), weend=wedges.end(); + we!=weend; + ++we){ + ProcessBorderEdge((WXEdge*)(*we)); + } +} + +void FEdgeXDetector::ProcessBorderEdge(WXEdge *iEdge) +{ + // first check whether it is a border edge: + // BORDER ? + //--------- + if(iEdge->GetaFace() == 0){ + // it is a border edge + iEdge->AddNature(Nature::BORDER); + } +} + + +// CREASE +///////// +void FEdgeXDetector::processCreaseShape(WXShape* iWShape) { + if(!_computeViewIndependant) + return; + + // Make a pass on the edges to detect + // the CREASE + // -------------------- + vector<WEdge*>::iterator we, weend; + vector<WEdge*> &wedges = iWShape->GetEdgeList(); + for(we=wedges.begin(), weend=wedges.end(); + we!=weend; + ++we){ + ProcessCreaseEdge((WXEdge*)(*we)); + } +} + +void FEdgeXDetector::ProcessCreaseEdge(WXEdge *iEdge) +{ + // CREASE ? + //--------- + if(iEdge->nature() & Nature::BORDER) + return; + WXFace * fA = (WXFace *)iEdge->GetaOEdge()->GetaFace(); + WXFace * fB = (WXFace *)iEdge->GetaOEdge()->GetbFace(); + + WVertex * aVertex = iEdge->GetaVertex(); + if((fA->GetVertexNormal(aVertex) * fB->GetVertexNormal(aVertex)) <= 0.7) // angle of 140 degrees + iEdge->AddNature(Nature::CREASE); +} + +// RIDGES AND VALLEYS +///////////////////// + +void FEdgeXDetector::processRidgesAndValleysShape(WXShape* iWShape) { + // Don't forget to add the built layer to the face at the end + // of the ProcessFace: + //iFace->AddSmoothLayer(faceLayer); + + if((!_computeViewIndependant)) + return; + + // Here the curvatures must already have been computed + vector<WFace*>& wfaces = iWShape->GetFaceList(); + vector<WFace*>::iterator f, fend; + for(f=wfaces.begin(), fend=wfaces.end(); + f!=fend; + ++f) + { + ProcessRidgeFace((WXFace*)(*f)); + } +} + + +// RIDGES +///////// + +void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) +{ + WXFaceLayer * flayer = new WXFaceLayer(iFace, Nature::RIDGE|Nature::VALLEY, false); + iFace->AddSmoothLayer(flayer); + + unsigned int numVertices = iFace->numberOfVertices(); + for(unsigned int i=0; i<numVertices; ++i){ + WVertex *wv = iFace->GetVertex(i); + WXVertex * wxv = dynamic_cast<WXVertex*>(wv); + flayer->PushDotP(wxv->curvatures()->K1); + } + + real threshold = 0; + //real threshold = _maxK1 - (_maxK1-_meanK1)/20.0; + + if(flayer->nPosDotP()!=numVertices){ + if((fabs(flayer->dotP(0)) < threshold) && (fabs(flayer->dotP(1)) < threshold) && (fabs(flayer->dotP(2)) < threshold)){ + flayer->ReplaceDotP(0, 0); + flayer->ReplaceDotP(1, 0); + flayer->ReplaceDotP(2, 0); + } + } +} + +// void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) +// { + +// // RIDGE LAYER +// // compute the RidgeFunction, that is the derivative of the ppal curvature +// // along e1 at each vertex of the face + +// WVertex *v; +// Vec3r v1v2; +// real t; +// vector<WXFaceLayer*> SmoothLayers; +// WXFaceLayer *faceLayer; +// Face_Curvature_Info *layer_info; +// real K1_a(0), K1_b(0); +// Vec3r Inter_a, Inter_b; + +// // find the ridge layer of the face +// iFace->retrieveSmoothLayers(Nature::RIDGE, SmoothLayers); +// if(SmoothLayers.size()!=1) +// return; +// faceLayer = SmoothLayers[0]; +// // retrieve the curvature info of this layer +// layer_info = (Face_Curvature_Info *)faceLayer->userdata; + +// int numVertices = iFace->numberOfVertices(); +// for(int i=0; i<numVertices; i++){ +// v = iFace->GetVertex(i); +// // vec_curvature_info[i] contains the curvature info of this vertex +// Vec3r e2 = layer_info->vec_curvature_info[i]->K2*layer_info->vec_curvature_info[i]->e2; +// Vec3r e1 = layer_info->vec_curvature_info[i]->K1*layer_info->vec_curvature_info[i]->e1; +// e2.normalize(); + +// WVertex::face_iterator fit = v->faces_begin(); +// WVertex::face_iterator fitend = v->faces_end(); +// for(; fit!=fitend; ++fit){ +// WXFace * wxf = dynamic_cast<WXFace*>(*fit); +// WOEdge * oppositeEdge; +// if(!(wxf->getOppositeEdge(v, oppositeEdge))) +// continue; +// v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex(); +// GeomUtils::intersection_test res; +// res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2, +// e2, -(v->GetVertex()*e2), +// t,1.e-06); +// if((res == GeomUtils::DO_INTERSECT) && (t>=0.0) && (t<=1.0)){ +// vector<WXFaceLayer*> second_ridge_layer; +// wxf->retrieveSmoothLayers(Nature::RIDGE, second_ridge_layer); +// if(second_ridge_layer.size()!=1) +// continue; +// Face_Curvature_Info *second_layer_info = (Face_Curvature_Info*)second_ridge_layer[0]->userdata; + +// unsigned index1 = wxf->GetIndex(oppositeEdge->GetaVertex()); +// unsigned index2 = wxf->GetIndex(oppositeEdge->GetbVertex()); +// real K1_1 = second_layer_info->vec_curvature_info[index1]->K1; +// real K1_2 = second_layer_info->vec_curvature_info[index2]->K1; +// real K1 = (1.0-t)*K1_1 + t*K1_2; +// Vec3r inter((1.0-t)*oppositeEdge->GetaVertex()->GetVertex() + t*oppositeEdge->GetbVertex()->GetVertex()); +// Vec3r vtmp(inter - v->GetVertex()); +// // is it K1_a or K1_b ? +// if(vtmp*e1 > 0){ +// K1_b = K1; +// Inter_b = inter; +// }else{ +// K1_a = K1; +// Inter_a = inter; +// } +// } +// } +// // Once we have K1 along the the ppal direction +// // compute the derivative : K1b - K1a +// // put it in DotP +// //real d = fabs(K1_b)-fabs(K1_a); +// real d = 0; +// real threshold = _meanK1 + (_maxK1-_meanK1)/7.0; +// //real threshold = _meanK1; +// //if((fabs(K1_b) > threshold) || ((fabs(K1_a) > threshold))) +// d = (K1_b)-(K1_a)/(Inter_b-Inter_a).norm(); +// faceLayer->PushDotP(d); +// //faceLayer->PushDotP(layer_info->vec_curvature_info[i]->K1); +// } + +// // Make the values relevant by checking whether all principal +// // directions have the "same" direction: +// Vec3r e0((layer_info->vec_curvature_info[0]->K1*layer_info->vec_curvature_info[0]->e1)); +// e0.normalize(); +// Vec3r e1((layer_info->vec_curvature_info[1]->K1*layer_info->vec_curvature_info[1]->e1)); +// e1.normalize(); +// Vec3r e2((layer_info->vec_curvature_info[2]->K1*layer_info->vec_curvature_info[2]->e1)); +// e2.normalize(); +// if (e0 * e1 < 0) +// // invert dotP[1] +// faceLayer->ReplaceDotP(1, -faceLayer->dotP(1)); +// if (e0 * e2 < 0) +// // invert dotP[2] +// faceLayer->ReplaceDotP(2, -faceLayer->dotP(2)); + +// // remove the weakest values; +// //real minDiff = (_maxK1 - _minK1)/10.0; +// // real minDiff = _meanK1; +// // if((faceLayer->dotP(0) < minDiff) && (faceLayer->dotP(1) < minDiff) && (faceLayer->dotP(2) < minDiff)){ +// // faceLayer->ReplaceDotP(0, 0); +// // faceLayer->ReplaceDotP(1, 0); +// // faceLayer->ReplaceDotP(2, 0); +// // } +// } + +// SUGGESTIVE CONTOURS +////////////////////// + +void FEdgeXDetector::processSuggestiveContourShape(WXShape* iWShape) { + + // Here the curvatures must already have been computed + vector<WFace*>& wfaces = iWShape->GetFaceList(); + vector<WFace*>::iterator f, fend; + for(f=wfaces.begin(), fend=wfaces.end(); + f!=fend; + ++f) + { + ProcessSuggestiveContourFace((WXFace*)(*f)); + } +} + +void FEdgeXDetector::ProcessSuggestiveContourFace(WXFace *iFace) +{ + WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SUGGESTIVE_CONTOUR, true); + iFace->AddSmoothLayer(faceLayer); + + unsigned int numVertices = iFace->numberOfVertices(); + for(unsigned int i=0; i<numVertices; ++i){ + WVertex *wv = iFace->GetVertex(i); + WXVertex * wxv = dynamic_cast<WXVertex*>(wv); + faceLayer->PushDotP(wxv->curvatures()->Kr); + } + + // FIXME: find a more clever way to compute the threshold +// real threshold = _meanKr; +// if(faceLayer->nPosDotP()!=numVertices){ +// if((fabs(faceLayer->dotP(0)) < threshold) && (fabs(faceLayer->dotP(1)) < threshold) && (fabs(faceLayer->dotP(2)) < threshold)){ +// faceLayer->ReplaceDotP(0, 0); +// faceLayer->ReplaceDotP(1, 0); +// faceLayer->ReplaceDotP(2, 0); +// } +// } +} + +void FEdgeXDetector::postProcessSuggestiveContourShape(WXShape* iShape) { + vector<WFace*>& wfaces = iShape->GetFaceList(); + vector<WFace*>::iterator f, fend; + for(f=wfaces.begin(), fend=wfaces.end(); + f!=fend; + ++f) + { + postProcessSuggestiveContourFace((WXFace*)(*f)); + } +} + +void FEdgeXDetector::postProcessSuggestiveContourFace(WXFace *iFace) { + + // Compute the derivative of the radial curvature in the radial direction, + // at the two extremities of the smooth edge. + // If the derivative is smaller than a given threshold _kr_derivative_epsilon, + // discard the edge. + + // Find the suggestive contour layer of the face (zero or one edge). + vector<WXFaceLayer*> sc_layers; + iFace->retrieveSmoothEdgesLayers(Nature::SUGGESTIVE_CONTOUR, sc_layers); + if(sc_layers.empty()) + return; + + WXFaceLayer *sc_layer; + sc_layer = sc_layers[0]; + + // Compute the derivative value at each vertex of the face, and add it in a vector. + vector<real> kr_derivatives; + + unsigned vertices_nb = iFace->numberOfVertices(); + WXVertex *v, *opposite_vertex_a, *opposite_vertex_b; + WXFace *wxf; + WOEdge *opposite_edge; + Vec3r opposite_edge_vec, normal_vec, radial_normal_vec, er_vec, v_vec, inter, inter1, inter2, tmp_vec; + GeomUtils::intersection_test res; + real kr(0), kr1(0), kr2(0), t; + + for (unsigned i = 0; i < vertices_nb; ++i) { + v = (WXVertex*)(iFace->GetVertex(i)); + + // v is a singular vertex, skip it. + if (v->isBoundary()) { + kr_derivatives.push_back(0); + continue; + } + + v_vec = v->GetVertex(); + er_vec = v->curvatures()->er; + + // For each vertex, iterate on its adjacent faces. + for (WVertex::face_iterator fit = v->faces_begin(), fitend = v->faces_end(); + fit != fitend; + ++fit) { + wxf = dynamic_cast<WXFace*>(*fit); + if(!(wxf->getOppositeEdge(v, opposite_edge))) + continue; + + opposite_vertex_a = (WXVertex*)opposite_edge->GetaVertex(); + opposite_vertex_b = (WXVertex*)opposite_edge->GetbVertex(); + opposite_edge_vec = opposite_vertex_b->GetVertex() - opposite_vertex_a->GetVertex(); + normal_vec = wxf->GetVertexNormal(v); // FIXME: what about e1 ^ e2 ? + radial_normal_vec = er_vec ^ normal_vec; + + // Test wether the radial plan intersects with the edge at the opposite of v. + res = GeomUtils::intersectRayPlane(opposite_vertex_a->GetVertex(), opposite_edge_vec, + radial_normal_vec, -(v_vec * radial_normal_vec), + t, + 1.e-06); + + // If there is an intersection, compute the value of the derivative ath that point. + if ((res == GeomUtils::DO_INTERSECT) && (t >= 0) && (t <= 1)) { + kr = t * opposite_vertex_a->curvatures()->Kr + (1 - t) * opposite_vertex_b->curvatures()->Kr; + inter = opposite_vertex_a->GetVertex() + t * opposite_edge_vec; + tmp_vec = inter - v->GetVertex(); + // Is it kr1 or kr2? + if (tmp_vec * er_vec > 0) { + kr2 = kr; + inter2 = inter; + } else { + kr1 = kr; + inter1 = inter; + } + } + } + + // Now we have kr1 and kr2 along the radial direction, for one vertex of iFace. + // We have to compute the derivative of kr for that vertex, equal to: + // (kr2 - kr1) / dist(inter1, inter2). + // Then we add it to the vector of derivatives. + v->curvatures()->dKr = (kr2 - kr1) / (inter2 - inter1).norm(); + kr_derivatives.push_back(v->curvatures()->dKr); + } + + // At that point, we have the derivatives for each vertex of iFace. + // All we have to do now is to use linear interpolation to compute the values at + // the extremities of the smooth edge. + WXSmoothEdge *sc_edge = sc_layer->getSmoothEdge(); + WOEdge *sc_oedge = sc_edge->woea(); + t = sc_edge->ta(); + if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] + + (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < _kr_derivative_epsilon) { + sc_layer->removeSmoothEdge(); + return; + } + sc_oedge = sc_edge->woeb(); + t = sc_edge->tb(); + if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] + + (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < _kr_derivative_epsilon) + sc_layer->removeSmoothEdge(); +} + + +// Build Smooth edges +///////////////////// +void FEdgeXDetector::buildSmoothEdges(WXShape* iShape){ + // Make a last pass to build smooth edges from the previous stored values: + //-------------------------------------------------------------------------- + vector<WFace*>& wfaces = iShape->GetFaceList(); + for(vector<WFace*>::iterator f=wfaces.begin(), fend=wfaces.end(); + f!=fend; + ++f) + { + vector<WXFaceLayer*>& faceLayers = ((WXFace*)(*f))->getSmoothLayers(); + for(vector<WXFaceLayer*>::iterator wxfl = faceLayers.begin(), wxflend=faceLayers.end(); + wxfl!=wxflend; + ++wxfl){ + (*wxfl)->BuildSmoothEdge(); + } + } +} |