diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-12-24 17:02:20 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-12-24 17:03:49 +0300 |
commit | 6d89337257b6f3ec0b300e13c1322f5171d966af (patch) | |
tree | 15a03547549dec4f4cebac1328bb92ed25b635d5 /source/blender/freestyle/intern | |
parent | 64671e53d20c2a30c64b98c747b0e002218c3952 (diff) |
Fix/cleanup typos and such in UI messages (and some comments).
Diffstat (limited to 'source/blender/freestyle/intern')
-rw-r--r-- | source/blender/freestyle/intern/python/BPy_MediumType.cpp | 2 | ||||
-rw-r--r-- | source/blender/freestyle/intern/stroke/Stroke.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_MediumType.cpp b/source/blender/freestyle/intern/python/BPy_MediumType.cpp index ebd9c6822a9..ee24dca0d29 100644 --- a/source/blender/freestyle/intern/python/BPy_MediumType.cpp +++ b/source/blender/freestyle/intern/python/BPy_MediumType.cpp @@ -41,7 +41,7 @@ PyDoc_STRVAR(MediumType_doc, "media-medium:\n" "\n" "* Stroke.DRY_MEDIUM: To simulate a dry medium such as Pencil or Charcoal.\n" -"* Stroke.HUMID_MEDIUM: To simulate ink painting (color substraction blending).\n" +"* Stroke.HUMID_MEDIUM: To simulate ink painting (color subtraction blending).\n" "* Stroke.OPAQUE_MEDIUM: To simulate an opaque medium (oil, spray...)."); PyTypeObject MediumType_Type = { diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h index e7fce674733..74c72e159b4 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.h +++ b/source/blender/freestyle/intern/stroke/Stroke.h @@ -522,7 +522,7 @@ public: // Implementation of Interface1D /*! The different blending modes available to similate the interaction media-medium. */ typedef enum { DRY_MEDIUM, /*!< To simulate a dry medium such as Pencil or Charcoal.*/ - HUMID_MEDIUM, /*!< To simulate ink painting (color substraction blending).*/ + HUMID_MEDIUM, /*!< To simulate ink painting (color subtraction blending).*/ OPAQUE_MEDIUM, /*!< To simulate an opaque medium (oil, spray...).*/ } MediumType; |