diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 02:07:29 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 14:28:50 +0300 |
commit | 19175f4757df6d90c87ccf83ed5c5199bd1d4aba (patch) | |
tree | 10ca5ae04e32896110d734a6109ce64c235148bb /source/blender/gpu/GPU_immediate.h | |
parent | 3eff2b44db405adb3a6fdd6b156dfcc5a8bacf58 (diff) |
GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle
Diffstat (limited to 'source/blender/gpu/GPU_immediate.h')
-rw-r--r-- | source/blender/gpu/GPU_immediate.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index 698c4585d20..869c1fff29d 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -42,7 +42,7 @@ extern "C" { GPUVertFormat *immVertexFormat(void); /** Every immBegin must have a program bound first. */ -void immBindProgram(uint32_t program, const GPUShaderInterface *); +void immBindShader(GPUShader *shader); /** Call after your last immEnd, or before binding another program. */ void immUnbindProgram(void); @@ -134,7 +134,7 @@ void immUniformColor3ubvAlpha(const unsigned char rgb[3], unsigned char a); void immUniformColor4ubv(const unsigned char rgba[4]); /** - * Extend #immBindProgram to use Blender’s library of built-in shader programs. + * Extend #immBindShader to use Blender’s library of built-in shader programs. * Use #immUnbindProgram() when done. */ void immBindBuiltinProgram(eGPUBuiltinShader shader_id); |