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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-29 19:13:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 00:06:37 +0300 |
commit | 5f6fb5bb41ed0057f0e2f0ccded717fbf04e55e2 (patch) | |
tree | 94ce813b25b5bf766136e694f893517e93432bf7 /source/blender/gpu/GPU_texture.h | |
parent | 7e8d4937307e0be3ab4587c58c49f16211466987 (diff) |
Cleanup: Split gpu_texture_image.c into BKE and IMB modules
This is in order to disolve GPU_draw.h into more meaningful code blocks.
All the Image related function are in `image_gpu.c`.
All the MovieClip related function are in `movieclip.c`.
The IMB module now has a connection with GPU. This is not strickly
necessary and the code could be move to `image_gpu.c` if needed.
The Image garbage collection is also ported to `image_gpu.c`.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 31b8e6c9b6a..1fbcfd41dec 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -233,6 +233,8 @@ GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat data_type, const uint bu GPUTexture *GPU_texture_create_compressed( int w, int h, int miplen, eGPUTextureFormat format, const void *data); +GPUTexture *GPU_texture_create_error(int dimension, bool array); + void GPU_texture_add_mipmap(GPUTexture *tex, eGPUDataFormat gpu_data_format, int miplvl, |