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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:37:01 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | 895ec052128dba7b319e07af40fb91fdd50aff19 (patch) | |
tree | 2a4cdc85cd14f256df280ea80a44c7d14d56da3b /source/blender/gpu/GPU_texture.h | |
parent | 13305fb5138a6d1df1ac1edd5bd7da5d1a0b54dd (diff) |
Cleanup: GPUTexture: Clean framebuffer attachment
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 667fca776ad..9316b803f30 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -268,11 +268,6 @@ void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter); void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp); void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4]); -/* TODO should be private internal functions. */ -void GPU_texture_attach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb, int attachment); -void GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb); -int GPU_texture_framebuffer_attachment_get(GPUTexture *tex, struct GPUFrameBuffer *fb); - int GPU_texture_target(const GPUTexture *tex); int GPU_texture_width(const GPUTexture *tex); int GPU_texture_height(const GPUTexture *tex); |