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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 04:34:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-08 05:15:50 +0300 |
commit | d2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (patch) | |
tree | aee6755004778a92e294484b4dfcc38a87820a0f /source/blender/gpu/GPU_texture.h | |
parent | 33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (diff) |
GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable.
- Update comment about hidden struct behind opaque types.
- Cleanup GPUDrawList type.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index f2ddb5d8a22..2ce2ba093cf 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -36,6 +36,8 @@ struct MovieClipUser; struct PreviewImage; struct GPUFrameBuffer; + +/** Opaque type hiding blender::gpu::Texture. */ typedef struct GPUTexture GPUTexture; /* GPU Samplers state |