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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-29 02:13:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-30 14:11:02 +0300 |
commit | f3a65a1b4aa3c7da221acdbeee20afb7ebe3b221 (patch) | |
tree | 1b7b8c90ef0ecb891b35c8fa89cf25873035d784 /source/blender/gpu/GPU_texture.h | |
parent | 0850afb34e21c073eb2a4c7475eeab2684f30e43 (diff) |
GPUFrameBuffer: GL backend isolation
This is related to the Vulkan port T68990.
This is a full cleanup of the Framebuffer module and a separation
of OpenGL related functions.
There is some changes with how the default framebuffers are handled.
Now the default framebuffers are individually wrapped inside special
GLFrameBuffers. This make it easier to keep track of the currently bound
framebuffer state and have some specificity for operations on these
framebuffers.
Another change is dropping the optimisation of only configuring the
changed attachements during framebuffers update. This does not give
any benefits and add some complexity to the code. This might be brought
back if it has a performance impact on some systems.
This also adds support for naming framebuffers but it is currently not
used.
Diffstat (limited to 'source/blender/gpu/GPU_texture.h')
-rw-r--r-- | source/blender/gpu/GPU_texture.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 7ee7f8fcdec..93865c098b8 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -275,8 +275,10 @@ void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter); void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat, bool use_clamp); void GPU_texture_swizzle_set(GPUTexture *tex, const char swizzle[4]); +/* TODO should be private internal functions. */ void GPU_texture_attach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb, int attachment); -int GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb); +void GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb); +int GPU_texture_framebuffer_attachement_get(GPUTexture *tex, struct GPUFrameBuffer *fb); int GPU_texture_target(const GPUTexture *tex); int GPU_texture_width(const GPUTexture *tex); |