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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-25 04:05:50 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-25 21:06:12 +0300 |
commit | f63bb98223794f63d18ebdaae16c073656204a91 (patch) | |
tree | fb2b2364829cf4e1e316667e9a7b52ee564b5016 /source/blender/gpu/GPU_viewport.h | |
parent | b1c025d1e8dd3a26e66740eab102814da76c06bf (diff) |
GPUViewport: Remove depth debug.
This is not used anymore.
Debug visualisations should be moved to the draw manager.
Diffstat (limited to 'source/blender/gpu/GPU_viewport.h')
-rw-r--r-- | source/blender/gpu/GPU_viewport.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h index 20d468459e6..ca7d5ae7ceb 100644 --- a/source/blender/gpu/GPU_viewport.h +++ b/source/blender/gpu/GPU_viewport.h @@ -125,13 +125,4 @@ GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine, bool GPU_viewport_engines_data_validate(GPUViewport *viewport, unsigned int hash); void GPU_viewport_cache_release(GPUViewport *viewport); -/* debug */ -bool GPU_viewport_debug_depth_create(GPUViewport *viewport, int width, int height, char err_out[256]); -void GPU_viewport_debug_depth_free(GPUViewport *viewport); -void GPU_viewport_debug_depth_store(GPUViewport *viewport, const int x, const int y); -void GPU_viewport_debug_depth_draw(GPUViewport *viewport, const float znear, const float zfar); -bool GPU_viewport_debug_depth_is_valid(GPUViewport *viewport); -int GPU_viewport_debug_depth_width(const GPUViewport *viewport); -int GPU_viewport_debug_depth_height(const GPUViewport *viewport); - #endif // __GPU_VIEWPORT_H__ |