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author | Lukas Stockner <lukas.stockner@freenet.de> | 2019-12-16 14:53:03 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2019-12-16 14:53:03 +0300 |
commit | 8d16dc029e6c52b16666b4edfafa66794d64b1a4 (patch) | |
tree | a962abff145e09c26fa311ee68246b0fbb463bbe /source/blender/gpu/intern/gpu_codegen.c | |
parent | bbc97fc533d03a7242d3172a6780794a28e20e7e (diff) |
Fix T72474: UDIM breaks box mapping in Cycles
The ImageTextureNode incorrectly used the tile slot encoding for box-
mapped textures as well. Since box-mapping always generates UVs that
lie in the 1001 tile, there's no need to support tiles here.
Diffstat (limited to 'source/blender/gpu/intern/gpu_codegen.c')
0 files changed, 0 insertions, 0 deletions