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authorCampbell Barton <campbell@blender.org>2022-01-31 05:01:29 +0300
committerCampbell Barton <campbell@blender.org>2022-01-31 06:10:08 +0300
commit8815f2f11632ea84d706bacd18e60639cb13d6eb (patch)
treea1f479191ee6388c023e99ad8780ada8d6d0562e /source/blender/gpu/intern/gpu_select_pick.c
parent9ccdad8a2173e14848fbfa5401210d8ffb074352 (diff)
Cleanup: use struct for GPU the select buffer
GPU_select originally used GL_SELECT which defined the format for storing the selection result. Now this is no longer the case, define our own struct - making the code easier to follow: - Avoid having to deal with arrays in both `uint*` and `uint(*)[4]` multiplying offsets by 4 in some cases & not others. - No magic numbers for the offsets of depth & selection-ID. - No need to allocate unused members to match GL_SELECT (halving the buffer size).
Diffstat (limited to 'source/blender/gpu/intern/gpu_select_pick.c')
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index ee509a076c9..680d1e8d6f5 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -238,10 +238,8 @@ static int depth_cmp(const void *v1, const void *v2)
/* depth sorting */
typedef struct GPUPickState {
/* cache on initialization */
- uint (*buffer)[4];
-
- /* Buffer size (stores number of integers, for actual size multiply by sizeof integer). */
- uint bufsize;
+ GPUSelectResult *buffer;
+ uint buffer_len;
/* mode of operation */
eGPUSelectMode mode;
@@ -303,7 +301,10 @@ typedef struct GPUPickState {
static GPUPickState g_pick_state = {0};
-void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode)
+void gpu_select_pick_begin(GPUSelectResult *buffer,
+ const uint buffer_len,
+ const rcti *input,
+ eGPUSelectMode mode)
{
GPUPickState *ps = &g_pick_state;
@@ -317,8 +318,8 @@ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, e
GPU_debug_group_begin("Selection Pick");
- ps->bufsize = bufsize;
ps->buffer = buffer;
+ ps->buffer_len = buffer_len;
ps->mode = mode;
const uint rect_len = (uint)(BLI_rcti_size_x(input) * BLI_rcti_size_y(input));
@@ -580,7 +581,7 @@ uint gpu_select_pick_end(void)
rect_depth_final = ps->gl.rect_depth;
}
- uint maxhits = g_pick_state.bufsize;
+ uint maxhits = g_pick_state.buffer_len;
DepthID *depth_data;
uint depth_data_len = 0;
@@ -675,11 +676,8 @@ uint gpu_select_pick_end(void)
#ifdef DEBUG_PRINT
printf(" hit: %u: depth %u\n", depth_data[i].id, depth_data[i].depth);
#endif
- /* first 3 are dummy values */
- g_pick_state.buffer[hits][0] = 1;
- g_pick_state.buffer[hits][1] = depth_data[i].depth;
- g_pick_state.buffer[hits][2] = 0x0; /* z-far is currently never used. */
- g_pick_state.buffer[hits][3] = depth_data[i].id;
+ g_pick_state.buffer[hits].depth = depth_data[i].depth;
+ g_pick_state.buffer[hits].id = depth_data[i].id;
hits++;
}
BLI_assert(hits < maxhits);