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author | Clément Foucault <foucault.clem@gmail.com> | 2022-03-16 10:24:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-03-18 22:54:27 +0300 |
commit | 054957659f671910e1967fec83768affbbff060c (patch) | |
tree | 234b11d5ceb76189795925bd025719818ec737a2 /source/blender/gpu/intern/gpu_texture.cc | |
parent | 935136f844afc057be91d3538191219a321f4b52 (diff) |
GL: Check texture framebuffer feedback only if not using compute pipeline.
This was getting in the way in multiple instances. Compute shaders dispatch
are still made in the presence of the last bound framebuffer even if they
do not interact with it.
Diffstat (limited to 'source/blender/gpu/intern/gpu_texture.cc')
0 files changed, 0 insertions, 0 deletions