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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-18 07:27:53 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-18 07:27:53 +0300 |
commit | 016253a6481c6bf7cd9931cf646f983f57d86746 (patch) | |
tree | cf4d852867a2c265379aa2886100b53e1e941366 /source/blender/gpu/intern | |
parent | fd08d6f39114b2c17f3e6558081ebdd08416a8a8 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/gpu/intern')
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index 8df7c7c5d2f..d0f7eab32a3 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -742,8 +742,8 @@ int GPU_matrix_stack_level_get_projection(void) /* -------------------------------------------------------------------- */ /** \name Polygon Offset Hack * - * Workaround the fact that PolygonOffset is implementation dependant. - * We modify the projection matrix (winmat) in order to change the final depth a tiny amount. + * Workaround the fact that polygon-offset is implementation dependent. + * We modify the projection matrix \a winmat in order to change the final depth a tiny amount. * \{ */ float GPU_polygon_offset_calc(const float (*winmat)[4], float viewdist, float dist) |