diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-05-24 03:51:41 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2018-05-24 17:46:02 +0300 |
commit | 68627626854c27c2135cab72b48b648cb638c8cb (patch) | |
tree | 0add4728e9bc6d198c57721e59921844e8980f5e /source/blender/gpu | |
parent | 8d9faf840b8f99255b9989d178e5e4a6f5ec7f87 (diff) |
Cycles/Compositor: Add arctan2 operation to the Math node
The Math node currently has the normal atan() function, but for
actual angles this is fairly useless without additional nodes to handle the signs.
Since the node has two inputs anyways, it only makes sense to add an arctan2 option.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D3430
Diffstat (limited to 'source/blender/gpu')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index a0ca719e207..aace5e95169 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -413,6 +413,11 @@ void math_abs(float val1, out float outval) outval = abs(val1); } +void math_atan2(float val1, float val2, out float outval) +{ + outval = atan(val1, val2); +} + void squeeze(float val, float width, float center, out float outval) { outval = 1.0 / (1.0 + pow(2.71828183, -((val - center) * width))); |