Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-10-09 02:49:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-10-09 02:51:35 +0300
commit9b49a0d971c50d3316b8b752e6a9f35f67fd53c8 (patch)
tree466fc2965d4c779f26421cad1afc578d4252b913 /source/blender/gpu
parentd43c776a566ad4218d24a5c58aa5adce3eacf764 (diff)
Cleanup: naming
Diffstat (limited to 'source/blender/gpu')
-rw-r--r--source/blender/gpu/GPU_immediate.h50
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c72
2 files changed, 61 insertions, 61 deletions
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index c8a4ea6a837..516f9e60d12 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -57,46 +57,46 @@ GPUBatch *immBeginBatchAtMost(GPUPrimType, uint vertex_len);
/* Provide attribute values that can change per vertex. */
/* First vertex after immBegin must have all its attributes specified. */
-/* Skipped attributes will continue using the previous value for that attrib_id. */
-void immAttrib1f(uint attrib_id, float x);
-void immAttrib2f(uint attrib_id, float x, float y);
-void immAttrib3f(uint attrib_id, float x, float y, float z);
-void immAttrib4f(uint attrib_id, float x, float y, float z, float w);
+/* Skipped attributes will continue using the previous value for that attr_id. */
+void immAttrib1f(uint attr_id, float x);
+void immAttrib2f(uint attr_id, float x, float y);
+void immAttrib3f(uint attr_id, float x, float y, float z);
+void immAttrib4f(uint attr_id, float x, float y, float z, float w);
-void immAttrib2i(uint attrib_id, int x, int y);
+void immAttrib2i(uint attr_id, int x, int y);
-void immAttrib1u(uint attrib_id, uint x);
+void immAttrib1u(uint attr_id, uint x);
-void immAttrib2s(uint attrib_id, short x, short y);
+void immAttrib2s(uint attr_id, short x, short y);
-void immAttrib2fv(uint attrib_id, const float data[2]);
-void immAttrib3fv(uint attrib_id, const float data[3]);
-void immAttrib4fv(uint attrib_id, const float data[4]);
+void immAttrib2fv(uint attr_id, const float data[2]);
+void immAttrib3fv(uint attr_id, const float data[3]);
+void immAttrib4fv(uint attr_id, const float data[4]);
-void immAttrib3ub(uint attrib_id, unsigned char r, unsigned char g, unsigned char b);
-void immAttrib4ub(uint attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
+void immAttrib3ub(uint attr_id, unsigned char r, unsigned char g, unsigned char b);
+void immAttrib4ub(uint attr_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
-void immAttrib3ubv(uint attrib_id, const unsigned char data[4]);
-void immAttrib4ubv(uint attrib_id, const unsigned char data[4]);
+void immAttrib3ubv(uint attr_id, const unsigned char data[4]);
+void immAttrib4ubv(uint attr_id, const unsigned char data[4]);
/* Explicitly skip an attribute. */
-/* This advanced option kills automatic value copying for this attrib_id. */
-void immSkipAttrib(uint attrib_id);
+/* This advanced option kills automatic value copying for this attr_id. */
+void immSkipAttrib(uint attr_id);
/* Provide one last attribute value & end the current vertex. */
/* This is most often used for 2D or 3D position (similar to glVertex). */
-void immVertex2f(uint attrib_id, float x, float y);
-void immVertex3f(uint attrib_id, float x, float y, float z);
-void immVertex4f(uint attrib_id, float x, float y, float z, float w);
+void immVertex2f(uint attr_id, float x, float y);
+void immVertex3f(uint attr_id, float x, float y, float z);
+void immVertex4f(uint attr_id, float x, float y, float z, float w);
-void immVertex2i(uint attrib_id, int x, int y);
+void immVertex2i(uint attr_id, int x, int y);
-void immVertex2s(uint attrib_id, short x, short y);
+void immVertex2s(uint attr_id, short x, short y);
-void immVertex2fv(uint attrib_id, const float data[2]);
-void immVertex3fv(uint attrib_id, const float data[3]);
+void immVertex2fv(uint attr_id, const float data[2]);
+void immVertex3fv(uint attr_id, const float data[3]);
-void immVertex2iv(uint attrib_id, const int data[2]);
+void immVertex2iv(uint attr_id, const int data[2]);
/* Provide uniform values that don't change for the entire draw call. */
void immUniform1i(const char *name, int x);
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index 6e3de51df6b..0f22dc8d258 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -414,17 +414,17 @@ static void setAttribValueBit(uint attrib_id)
void immAttrib1f(uint attrib_id, float x)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_F32);
- assert(attrib->comp_len == 1);
+ assert(attr->comp_type == GPU_COMP_F32);
+ assert(attr->comp_len == 1);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- float *data = (float *)(imm.vertex_data + attrib->offset);
+ float *data = (float *)(imm.vertex_data + attr->offset);
/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
@@ -432,17 +432,17 @@ void immAttrib1f(uint attrib_id, float x)
void immAttrib2f(uint attrib_id, float x, float y)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_F32);
- assert(attrib->comp_len == 2);
+ assert(attr->comp_type == GPU_COMP_F32);
+ assert(attr->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- float *data = (float *)(imm.vertex_data + attrib->offset);
+ float *data = (float *)(imm.vertex_data + attr->offset);
/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
@@ -451,17 +451,17 @@ void immAttrib2f(uint attrib_id, float x, float y)
void immAttrib3f(uint attrib_id, float x, float y, float z)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_F32);
- assert(attrib->comp_len == 3);
+ assert(attr->comp_type == GPU_COMP_F32);
+ assert(attr->comp_len == 3);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- float *data = (float *)(imm.vertex_data + attrib->offset);
+ float *data = (float *)(imm.vertex_data + attr->offset);
/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
@@ -471,17 +471,17 @@ void immAttrib3f(uint attrib_id, float x, float y, float z)
void immAttrib4f(uint attrib_id, float x, float y, float z, float w)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_F32);
- assert(attrib->comp_len == 4);
+ assert(attr->comp_type == GPU_COMP_F32);
+ assert(attr->comp_len == 4);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- float *data = (float *)(imm.vertex_data + attrib->offset);
+ float *data = (float *)(imm.vertex_data + attr->offset);
/* printf("%s %td %p\n", __FUNCTION__, (GLubyte*)data - imm.buffer_data, data); */
data[0] = x;
@@ -492,34 +492,34 @@ void immAttrib4f(uint attrib_id, float x, float y, float z, float w)
void immAttrib1u(uint attrib_id, uint x)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_U32);
- assert(attrib->comp_len == 1);
+ assert(attr->comp_type == GPU_COMP_U32);
+ assert(attr->comp_len == 1);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- uint *data = (uint *)(imm.vertex_data + attrib->offset);
+ uint *data = (uint *)(imm.vertex_data + attr->offset);
data[0] = x;
}
void immAttrib2i(uint attrib_id, int x, int y)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_I32);
- assert(attrib->comp_len == 2);
+ assert(attr->comp_type == GPU_COMP_I32);
+ assert(attr->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- int *data = (int *)(imm.vertex_data + attrib->offset);
+ int *data = (int *)(imm.vertex_data + attr->offset);
data[0] = x;
data[1] = y;
@@ -527,17 +527,17 @@ void immAttrib2i(uint attrib_id, int x, int y)
void immAttrib2s(uint attrib_id, short x, short y)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_I16);
- assert(attrib->comp_len == 2);
+ assert(attr->comp_type == GPU_COMP_I16);
+ assert(attr->comp_len == 2);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- short *data = (short *)(imm.vertex_data + attrib->offset);
+ short *data = (short *)(imm.vertex_data + attr->offset);
data[0] = x;
data[1] = y;
@@ -560,17 +560,17 @@ void immAttrib4fv(uint attrib_id, const float data[4])
void immAttrib3ub(uint attrib_id, uchar r, uchar g, uchar b)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_U8);
- assert(attrib->comp_len == 3);
+ assert(attr->comp_type == GPU_COMP_U8);
+ assert(attr->comp_len == 3);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- GLubyte *data = imm.vertex_data + attrib->offset;
+ GLubyte *data = imm.vertex_data + attr->offset;
/* printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data); */
data[0] = r;
@@ -580,17 +580,17 @@ void immAttrib3ub(uint attrib_id, uchar r, uchar g, uchar b)
void immAttrib4ub(uint attrib_id, uchar r, uchar g, uchar b, uchar a)
{
- GPUVertAttr *attrib = imm.vertex_format.attribs + attrib_id;
+ GPUVertAttr *attr = imm.vertex_format.attribs + attrib_id;
#if TRUST_NO_ONE
assert(attrib_id < imm.vertex_format.attr_len);
- assert(attrib->comp_type == GPU_COMP_U8);
- assert(attrib->comp_len == 4);
+ assert(attr->comp_type == GPU_COMP_U8);
+ assert(attr->comp_len == 4);
assert(imm.vertex_idx < imm.vertex_len);
assert(imm.prim_type != GPU_PRIM_NONE); /* make sure we're between a Begin/End pair */
#endif
setAttribValueBit(attrib_id);
- GLubyte *data = imm.vertex_data + attrib->offset;
+ GLubyte *data = imm.vertex_data + attr->offset;
/* printf("%s %td %p\n", __FUNCTION__, data - imm.buffer_data, data); */
data[0] = r;