diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-01-01 23:44:40 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-01-01 23:44:40 +0300 |
commit | 112385660aeefbd503b128c91a3c7fc09d1e6d5a (patch) | |
tree | 3db61ae0103dab6ba41bdfbf015ccb8b05bba0d6 /source/blender/makesdna/DNA_windowmanager_types.h | |
parent | ddabed9c9625f7109b703ed88c88247bfb14aaba (diff) |
RNA
* Object has some more properties wrapped, mostly game related.
* Scene frame changes now send a notifier.
* Added functions to create/free operator properties for calling
operators. This also simplifies some duplicated code that did
this. Ideally though this kind of thing should use the properties
pointer provided by buttons and keymap items. Example code:
PointerRNA ptr;
WM_operator_properties_create(&ptr, "SOME_OT_name");
RNA_int_set(&ptr, "value", 42);
WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
Diffstat (limited to 'source/blender/makesdna/DNA_windowmanager_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_windowmanager_types.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h index d4d54195146..a563e2af210 100644 --- a/source/blender/makesdna/DNA_windowmanager_types.h +++ b/source/blender/makesdna/DNA_windowmanager_types.h @@ -151,7 +151,6 @@ typedef struct wmKeymapItem { struct wmKeymapItem *next, *prev; char idname[64]; /* used to retrieve operator type pointer */ - IDProperty *properties; /* default operator properties */ struct PointerRNA *ptr; /* rna pointer to access properties */ short type; /* event code itself */ |