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authorTon Roosendaal <ton@blender.org>2009-06-06 17:35:04 +0400
committerTon Roosendaal <ton@blender.org>2009-06-06 17:35:04 +0400
commit9d8fa4f959ff704e113d70ed713d1b8aec0ef014 (patch)
tree63795ef16cd527574925dc9cbe246ee74deed78a /source/blender/makesdna/DNA_windowmanager_types.h
parent47ca5cbea26fb7562472a127db6181d134f46319 (diff)
2.5
Several usablity tweaks: - Search menu allows ScrollWheel to view items - Tooltip on button on bottom of window showed wrong - Tooltips were popping up while draggin (MMB) or scrolling (wheel). Now they stay away. - Stolen from Gimp (blame venomgfx for hint!): ScrollWheel allows to go over menu items and use number buttons, only on mouse-over. Note for devs: the WM_event_add_mousemove() call (to add a fake event to bring UI back alive after view changes) now works much more reliably. It ensures the mouse move is only handled after all notifiers/redraws were done.
Diffstat (limited to 'source/blender/makesdna/DNA_windowmanager_types.h')
-rw-r--r--source/blender/makesdna/DNA_windowmanager_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h
index ba423334cce..7d6b5ec8764 100644
--- a/source/blender/makesdna/DNA_windowmanager_types.h
+++ b/source/blender/makesdna/DNA_windowmanager_types.h
@@ -97,7 +97,7 @@ typedef struct wmWindow {
short active; /* set to 1 if an active window, for quick rejects */
short cursor; /* current mouse cursor type */
short lastcursor; /* for temp waitcursor */
- short pad2;
+ short addmousemove; /* internal: tag this for extra mousemove event, makes cursors/buttons active on UI switching */
int pad3;
struct wmEvent *eventstate; /* storage for event system */