diff options
author | Alexander Ewering <blender@instinctive.de> | 2005-09-22 00:28:44 +0400 |
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committer | Alexander Ewering <blender@instinctive.de> | 2005-09-22 00:28:44 +0400 |
commit | 8a1266661e2d3d5f9032d14b30187a9f0151de39 (patch) | |
tree | 9af740b9562000425d1806e0e478ca2036d0d00b /source/blender/makesdna | |
parent | 5bac916e83cadce7ff5eec4fee9e905347a97b8c (diff) |
Courtesy of Shaul Kedem:
Option to play sequence strips (Movie, Image, Scene) in reverse.
New toggle in the NKEY buttons for sequence strips.
Thanks Shaul!
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_sequence_types.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h index ff3c76dc125..d5731c0bd86 100644 --- a/source/blender/makesdna/DNA_sequence_types.h +++ b/source/blender/makesdna/DNA_sequence_types.h @@ -82,7 +82,7 @@ typedef struct PluginSeq { void (*callback)(void); } PluginSeq; - +/* The sequence structure is the basic struct used by any strip. each of the strips uses a different sequence structure.*/ /* WATCH IT: first part identical to ID (for use in ipo's) */ typedef struct Sequence { @@ -91,14 +91,14 @@ typedef struct Sequence { void *lib; char name[24]; - short flag, type; + short flag, type; /*flags bitmap (see below) and the type of sequence*/ int len; int start, startofs, endofs; int startstill, endstill; int machine, depth; - int startdisp, enddisp; + int startdisp, enddisp; /*starting and ending points in the sequence*/ float mul, handsize; - int sfra; + int sfra; /* starting frame according to the timeline of the scene */ Strip *strip; StripElem *curelem; @@ -164,8 +164,9 @@ typedef struct GlowVars { #define SEQ_FILTERY 16 #define SEQ_MUTE 32 #define SEQ_MAKE_PREMUL 64 +#define SEQ_REVERSE_FRAMES 128 -/* seq->type WATCH IT: BIT 3!!! */ +/* seq->type WATCH IT: SEQ_EFFECT BIT is used to determine if this is an effect strip!!! */ #define SEQ_IMAGE 0 #define SEQ_META 1 #define SEQ_SCENE 2 |