diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-05-09 02:11:00 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-05-09 02:11:00 +0400 |
commit | 94cd746566eac365605813f0b7b9a5ed93eec271 (patch) | |
tree | 769ac60011f3058b1e0cc4810af1497a342fd676 /source/blender/makesrna/intern/rna_property.c | |
parent | 5be1fd3592d78c21cafd86cfff69bd23578d77d9 (diff) |
Logic UI - lookup for properties (matt need your help to finish it)
I based this code on drawnode, so I hope this is the right way of doing this.
Working Sensors:
- keyboard
- property
Working Actuators:
- property (partly)
- ipo
- action
- shape action
- message
- random
Need help with:
- actuator sensor
- property actuator (for the second object)
- touch/ray/collision sensors + constraint actuator
(for the material lookup, not the property one)
maybe a doversion + changing the type to material work better here
(as we have in touch sensor)
+ added notifier for the game property.
Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_property.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c index c65aa4ac725..7bcb58ea28d 100644 --- a/source/blender/makesrna/intern/rna_property.c +++ b/source/blender/makesrna/intern/rna_property.c @@ -30,6 +30,8 @@ #include "DNA_property_types.h" +#include "WM_types.h" + #ifdef RNA_RUNTIME #include "BKE_property.h" @@ -111,24 +113,29 @@ void RNA_def_gameproperty(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Name", "Available as GameObject attributes in the game engine's python API"); RNA_def_struct_name_property(srna, prop); RNA_def_property_string_funcs(prop, NULL, NULL, "rna_GameProperty_name_set"); + RNA_def_property_update(prop, NC_LOGIC, NULL); prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, gameproperty_type_items); RNA_def_property_ui_text(prop, "Type", ""); RNA_def_property_enum_funcs(prop, NULL, "rna_GameProperty_type_set", NULL); + RNA_def_property_update(prop, NC_LOGIC, NULL); prop= RNA_def_property(srna, "debug", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG); RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property"); + RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameBooleanProperty */ srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty"); RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined Boolean property"); RNA_def_struct_sdna(srna, "bProperty"); + RNA_def_property_update(prop, NC_LOGIC, NULL); prop= RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "data", 1); RNA_def_property_ui_text(prop, "Value", "Property value"); + RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameIntProperty */ srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty"); @@ -139,6 +146,7 @@ void RNA_def_gameproperty(BlenderRNA *brna) RNA_def_property_int_sdna(prop, NULL, "data"); RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); + RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameFloatProperty */ srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty"); @@ -150,6 +158,7 @@ void RNA_def_gameproperty(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); + RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameTimerProperty */ srna= RNA_def_struct(brna, "GameTimerProperty", "GameProperty"); @@ -161,6 +170,7 @@ void RNA_def_gameproperty(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); + RNA_def_property_update(prop, NC_LOGIC, NULL); /* GameStringProperty */ srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty"); @@ -171,6 +181,7 @@ void RNA_def_gameproperty(BlenderRNA *brna) RNA_def_property_string_sdna(prop, NULL, "poin"); RNA_def_property_string_maxlength(prop, MAX_PROPSTRING); RNA_def_property_ui_text(prop, "Value", "Property value"); + RNA_def_property_update(prop, NC_LOGIC, NULL); } #endif |