diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-10-14 00:00:22 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-10-14 00:00:22 +0400 |
commit | 8bf78d7f5676520bf6f4241afb88fba506e342f4 (patch) | |
tree | 4b488a48bd9e5726111f75b7383874695f634ad1 /source/blender/modifiers/intern/MOD_wave.c | |
parent | 28f77d398e48a8a3d5c2732400c2838b233c27b9 (diff) |
Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_wave.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_wave.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c index 820c7e16f53..a064ce809df 100644 --- a/source/blender/modifiers/intern/MOD_wave.c +++ b/source/blender/modifiers/intern/MOD_wave.c @@ -198,7 +198,7 @@ static void wavemod_get_texture_coords(WaveModifierData *wmd, Object *ob, char uvname[32]; MTFace *tf; - validate_layer_name(&dm->faceData, CD_MTFACE, wmd->uvlayer_name, uvname); + CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, wmd->uvlayer_name, uvname); tf = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname); /* verts are given the UV from the first face that uses them */ |