diff options
author | Miguel Pozo <pragma37> | 2020-01-27 19:36:50 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-01-27 19:38:21 +0300 |
commit | 6bf0e9dbb1c68c183cf48ee2c7c0ca10c53f9075 (patch) | |
tree | 9ccbfda7b67ab0a7e7fb1a1538ee0dcea3b5b39c /source/blender/modifiers/intern | |
parent | f4f57ed21aa639e962fb3a28a63cc277e9f5c3ed (diff) |
Fix particle instance modifier generating NaN polygons in some cases
Particles that don't exist should not be used, for example due to a
density texture.
Differential Revision: https://developer.blender.org/D6561
Diffstat (limited to 'source/blender/modifiers/intern')
-rw-r--r-- | source/blender/modifiers/intern/MOD_particleinstance.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c index 49bb8691764..f4c2e78d1ac 100644 --- a/source/blender/modifiers/intern/MOD_particleinstance.c +++ b/source/blender/modifiers/intern/MOD_particleinstance.c @@ -164,6 +164,9 @@ static bool particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *ps if (pa->alive == PARS_DEAD && (pimd->flag & eParticleInstanceFlag_Dead) == 0) { return true; } + if (pa->flag & (PARS_UNEXIST | PARS_NO_DISP)) { + return true; + } } if (pimd->particle_amount == 1.0f) { |