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author | Aaron Carlisle <Blendify> | 2021-12-06 22:47:11 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-06 22:47:49 +0300 |
commit | f60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c (patch) | |
tree | f0b42bb465e8b6aaa7c2a90175ad7f553f6ace83 /source/blender/nodes/geometry | |
parent | c3c69fee092f4af179954a62208c852cff2cf5b2 (diff) |
Shader Nodes: Split each node into own file
This improves both code finding, for example "color ramp" now has its own file.
And now each node has its own namespace so function names can be simplified
similar to rBfab39440e94
This commit also makes all file names use snake case instead of camel case.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D13482
Diffstat (limited to 'source/blender/nodes/geometry')
0 files changed, 0 insertions, 0 deletions