diff options
author | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
commit | 0247ee5f5362632eb3e48ccb4c7d7fe33040360a (patch) | |
tree | 9f5df1204f0fdc00145d216300ecfe35a6e21fb7 /source/blender/nodes/intern/node_common.h | |
parent | eb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (diff) |
Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.
The node tree will initially be used for the new particle nodes system.
When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).
This patch does not add entries to the Add Node menu, so it is empty.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7287
Diffstat (limited to 'source/blender/nodes/intern/node_common.h')
-rw-r--r-- | source/blender/nodes/intern/node_common.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_common.h b/source/blender/nodes/intern/node_common.h index c3314ae3c28..7810e9f1f14 100644 --- a/source/blender/nodes/intern/node_common.h +++ b/source/blender/nodes/intern/node_common.h @@ -26,6 +26,10 @@ #include "DNA_listBase.h" +#ifdef __cplusplus +extern "C" { +#endif + struct bNodeTree; void node_group_label(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen); @@ -33,4 +37,8 @@ bool node_group_poll_instance(struct bNode *node, struct bNodeTree *nodetree); void ntree_update_reroute_nodes(struct bNodeTree *ntree); +#ifdef __cplusplus +} +#endif + #endif |