diff options
author | Dotsnov Valentin <invalid@nodomain.com> | 2014-12-31 15:29:38 +0300 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2014-12-31 15:36:14 +0300 |
commit | 01c187fb93cb66244c8edcbb18c8e952c782a9fc (patch) | |
tree | cf2e1c6c4f99ec5de851deafd3cd62dc16427973 /source/blender/nodes | |
parent | a3e832e68b88ff9bea5aa14fdda867a1aaf6919e (diff) |
Gamma node support for Blender Internal
Patch by Blend4Web Team, thanks!
Reviewers: psy-fi
Subscribers: yurikovelenov, AlexKowel, Evgeny_Rodygin
Differential Revision: https://developer.blender.org/D899
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_gamma.c | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c b/source/blender/nodes/shader/nodes/node_shader_gamma.c index 9956fd712c8..503fe034754 100644 --- a/source/blender/nodes/shader/nodes/node_shader_gamma.c +++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c @@ -41,6 +41,18 @@ static bNodeSocketTemplate sh_node_gamma_out[] = { { -1, 0, "" } }; +static void node_shader_exec_gamma(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) +{ + float col[3]; + float gamma; + nodestack_get_vec(col, SOCK_VECTOR, in[0]); + nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]); + + out[0]->vec[0] = col[0] > 0.0 ? pow(col[0], gamma) : col[0]; + out[0]->vec[1] = col[1] > 0.0 ? pow(col[1], gamma) : col[1]; + out[0]->vec[2] = col[2] > 0.0 ? pow(col[2], gamma) : col[2]; +} + static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { return GPU_stack_link(mat, "node_gamma", in, out); @@ -51,10 +63,11 @@ void register_node_type_sh_gamma(void) static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0); - node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); + node_type_exec(&ntype, NULL, NULL, node_shader_exec_gamma); node_type_gpu(&ntype, node_shader_gpu_gamma); nodeRegisterType(&ntype); |