diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-03-29 18:35:01 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2007-03-29 18:35:01 +0400 |
commit | cfdef7a88af35131a1b10af6a2b511f9e0bb5bfb (patch) | |
tree | b6c06e13f2c59a78497feee70755591d0d6c1c05 /source/blender/python | |
parent | 3c5462e660c9cf45d599a874ee226fd5122b2e23 (diff) |
ICVS: ----------------------------------------------------------------------
import OBJ dosnt raise a Py Error when no image is given for a material
export FBX works much better, tested 179 models and dosnt crash on any now. tested import export with large scene, 375,000 tri's.
Mesh.py doc note about UV coords,,
editmesh_add minor typo
Diffstat (limited to 'source/blender/python')
-rw-r--r-- | source/blender/python/api2_2x/doc/Mesh.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index 888a87cc47a..8657edbab2b 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -198,6 +198,7 @@ class MVert: v.no= no @type no: vector @ivar uvco: The vertex texture "sticky" coordinates (x, y), + B{Note}: These are not seen in the UV editor and they are not a part of UV a UVLayer. Use face UV's for that. if present. Available for MVerts only. Use L{Mesh.vertexUV} to test for presence before trying to access; otherwise an exception will may be thrown. |