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author | Ton Roosendaal <ton@blender.org> | 2008-01-21 21:08:57 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-01-21 21:08:57 +0300 |
commit | 1357f1b09fcb6a8d0cdcb160dd18b22cad6fca08 (patch) | |
tree | 2032cdeb17adbc89c6cb7e80944d61415a67ee3b /source/blender/render/intern/include/render_types.h | |
parent | 14241f8349e611c243ee4bdb9f2c56cbc32ba853 (diff) |
Vector Blur now has option to be curved!
Especially for fast moving objects (as we have here in Peach) the
art department demanded nice curved vector blur. This formula uses
a quadratic bezier function, which is not giving perfect circles, but
certainly useful results.
Also on todo: get this blur code to do nicer accumulation...
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
0 files changed, 0 insertions, 0 deletions