diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-01-09 17:40:25 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-01-09 17:40:25 +0300 |
commit | ead7a3324784277239d5960eaa5408c3b973f79d (patch) | |
tree | 19d81aca9f695cab2912b6bc58c11184cf5c0f7a /source/blender/render/intern/include/renderdatabase.h | |
parent | 8b78a5cf3530fd440dba478792a7f016db30a63c (diff) |
Misc Render Features
====================
- "From Dupli" option for orco and uv texture coordinates. For dupliverts,
duplifaces and dupli particles, this uses the orco and uv at the point
on the parent surface. Can for example be used for texturing feathers
and leafs. Note that uv only works for duplifaces and particles emitted
from faces, these are not defined at vertices.
- "Width Fade" option for strand render, to fade out along the width of the
strand. Committing this so it can be tested, might be changed or removed
even, if it doesn't give nice results.
Diffstat (limited to 'source/blender/render/intern/include/renderdatabase.h')
-rw-r--r-- | source/blender/render/intern/include/renderdatabase.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h index c919a54008e..a3a3b4e5e4a 100644 --- a/source/blender/render/intern/include/renderdatabase.h +++ b/source/blender/render/intern/include/renderdatabase.h @@ -94,7 +94,7 @@ struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, s struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert); struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex); -void RE_addRenderInstance(struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par, int index, int psysindex, float mat[][4]); +struct ObjectInstanceRen *RE_addRenderInstance(struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par, int index, int psysindex, float mat[][4]); void RE_makeRenderInstances(struct Render *re); void RE_instanceTransformNormal(struct ObjectInstanceRen *obi, float *nor, float *tnor); |