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authorMatt Ebb <matt@mke3.net>2008-12-13 08:43:10 +0300
committerMatt Ebb <matt@mke3.net>2008-12-13 08:43:10 +0300
commitc2f037da073856ab44096df6d7e5dfbebb5f5efa (patch)
tree39680f4e380ce75f24846ca09eca570a1ad89ce3 /source/blender/render/intern/include/voxeldata.h
parent92f5c719aedf79db7e45d3b887146a559321981e (diff)
and the new voxel data files..
Diffstat (limited to 'source/blender/render/intern/include/voxeldata.h')
-rw-r--r--source/blender/render/intern/include/voxeldata.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h
new file mode 100644
index 00000000000..504d5523db6
--- /dev/null
+++ b/source/blender/render/intern/include/voxeldata.h
@@ -0,0 +1,45 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Raul Fernandez Hernandez (Farsthary), Matt Ebb.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef VOXELDATA_H
+#define VOXELDATA_H
+
+/**
+ * Load voxel data for all point density textures in the scene
+ */
+
+struct Render;
+struct TexResult;
+
+int _I(int x,int y,int z,int n);
+void make_voxeldata(struct Render *re);
+void free_voxeldata(struct Render *re);
+int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres);
+
+
+#endif /* VOXELDATA_H */