diff options
author | Matt Ebb <matt@mke3.net> | 2008-12-13 08:43:10 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2008-12-13 08:43:10 +0300 |
commit | c2f037da073856ab44096df6d7e5dfbebb5f5efa (patch) | |
tree | 39680f4e380ce75f24846ca09eca570a1ad89ce3 /source/blender/render/intern/include/voxeldata.h | |
parent | 92f5c719aedf79db7e45d3b887146a559321981e (diff) |
and the new voxel data files..
Diffstat (limited to 'source/blender/render/intern/include/voxeldata.h')
-rw-r--r-- | source/blender/render/intern/include/voxeldata.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h new file mode 100644 index 00000000000..504d5523db6 --- /dev/null +++ b/source/blender/render/intern/include/voxeldata.h @@ -0,0 +1,45 @@ +/** + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Raul Fernandez Hernandez (Farsthary), Matt Ebb. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef VOXELDATA_H +#define VOXELDATA_H + +/** + * Load voxel data for all point density textures in the scene + */ + +struct Render; +struct TexResult; + +int _I(int x,int y,int z,int n); +void make_voxeldata(struct Render *re); +void free_voxeldata(struct Render *re); +int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres); + + +#endif /* VOXELDATA_H */ |