diff options
author | Ton Roosendaal <ton@blender.org> | 2008-10-14 14:44:22 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2008-10-14 14:44:22 +0400 |
commit | 882997ddffa4a2b7a77cc001001b26563bcbd9fa (patch) | |
tree | b50da19dd281b4eb316c5fbaa1b3f2410b6e7ab7 /source/blender/render/intern | |
parent | 0196890ebfb774903d8df2ef8ae440a051a5b8a0 (diff) |
Bugfix #17830
Index OB pass didn't support FSA for Ztransp.
Also made buttons to set black/white for non-RGBA images hide in Image Window,
the Curves color code only supports 4 channels atm.
Diffstat (limited to 'source/blender/render/intern')
-rw-r--r-- | source/blender/render/intern/include/zbuf.h | 1 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 83 |
2 files changed, 22 insertions, 62 deletions
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 346ed653977..b6d0c656f63 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -53,7 +53,6 @@ void zbuffer_shadow(struct Render *re, float winmat[][4], struct LampRen *lar, i void zbuffer_solid(struct RenderPart *pa, struct RenderLayer *rl, void (*fillfunc)(struct RenderPart*, struct ZSpan*, int, void*), void *data); unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass, struct ListBase *psmlist); -void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl); void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void*, int, int, int, int, int)); int zbuffer_strands_abuf(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, struct APixstrand *apixbuf, struct ListBase *apsmbase, struct StrandShadeCache *cache); diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 0ddcf78b8f0..509ac81c58b 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -3570,19 +3570,15 @@ void add_transp_speed(RenderLayer *rl, int offset, float *speed, float alpha, in } } -static void add_transp_obindex(RenderLayer *rl, int offset, int obi) +static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob) { - ObjectRen *obr= R.objectinstance[obi].obr; - - if(obr->ob) { - RenderPass *rpass; - - for(rpass= rl->passes.first; rpass; rpass= rpass->next) { - if(rpass->passtype == SCE_PASS_INDEXOB) { - float *fp= rpass->rect + offset; - *fp= (float)obr->ob->index; - break; - } + RenderPass *rpass; + + for(rpass= rl->passes.first; rpass; rpass= rpass->next) { + if(rpass->passtype == SCE_PASS_INDEXOB) { + float *fp= rpass->rect + offset; + *fp= (float)ob->index; + break; } } } @@ -4009,10 +4005,11 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas ShadeResult samp_shr[16]; /* MAX_OSA */ ZTranspRow zrow[MAX_ZROW]; StrandShadeCache *sscache= NULL; + RenderLayer *rlpp[RE_MAX_OSA]; float sampalpha, alpha, *passrect= pass; intptr_t *rdrect; - int x, y, crop=0, a, b, totface, totsample, doztra; - int addpassflag, offs= 0, od, addzbuf, osa = (R.osa? R.osa: 1); + int x, y, crop=0, a, b, totface, totfullsample, totsample, doztra; + int addpassflag, offs= 0, od, osa = (R.osa? R.osa: 1); unsigned short *ztramask= NULL, filled; /* looks nicer for calling code */ @@ -4034,7 +4031,6 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas /* general shader info, passes */ shade_sample_initialize(&ssamp, pa, rl); addpassflag= rl->passflag & ~(SCE_PASS_COMBINED); - addzbuf= rl->passflag & SCE_PASS_Z; if(R.osa) sampalpha= 1.0f/(float)R.osa; @@ -4062,6 +4058,9 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas aprect= APixbuf; aprectstrand= APixbufstrand; rdrect= pa->rectdaps; + + /* needed for correct zbuf/index pass */ + totfullsample= get_sample_layers(pa, rl, rlpp); /* irregular shadowb buffer creation */ if(R.r.mode & R_SHADOW) @@ -4164,13 +4163,14 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas qsort(zrow, totface, sizeof(ZTranspRow), vergzvlak); } - /* zbuffer and index pass for transparent, no AA or filters */ - if(addzbuf) - if(pa->rectz[od]>zrow[totface-1].z) - pa->rectz[od]= zrow[totface-1].z; - - if(addpassflag & SCE_PASS_INDEXOB) - add_transp_obindex(rl, od, zrow[totface-1].obi); + /* front face does index pass for transparent, no AA or filters, but yes FSA */ + if(addpassflag & SCE_PASS_INDEXOB) { + ObjectRen *obr= R.objectinstance[zrow[totface-1].obi].obr; + if(obr->ob) { + for(a= 0; a<totfullsample; a++) + add_transp_obindex(rlpp[a], od, obr->ob); + } + } /* for each mask-sample we alpha-under colors. then in end it's added using filter */ memset(samp_shr, 0, sizeof(ShadeResult)*osa); @@ -4287,45 +4287,6 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas return ztramask; } -/* *************** */ - -/* uses part zbuffer values to convert into distances from camera in renderlayer */ -void convert_zbuf_to_distbuf(RenderPart *pa, RenderLayer *rl) -{ - RenderPass *rpass; - float *rectzf, zco; - int a, *rectz, ortho= R.r.mode & R_ORTHO; - - if(pa->rectz==NULL) return; - for(rpass= rl->passes.first; rpass; rpass= rpass->next) - if(rpass->passtype==SCE_PASS_Z) - break; - - if(rpass==NULL) { - printf("called convert zbuf wrong...\n"); - return; - } - - rectzf= rpass->rect; - rectz= pa->rectz; - - for(a=pa->rectx*pa->recty; a>0; a--, rectz++, rectzf++) { - if(*rectz>=0x7FFFFFF0) - *rectzf= 10e10; - else { - /* inverse of zbuf calc: zbuf = MAXZ*hoco_z/hoco_w */ - /* or: (R.winmat[3][2] - zco*R.winmat[3][3])/(R.winmat[2][2] - R.winmat[2][3]*zco); */ - /* if ortho [2][3] is zero, else [3][3] is zero */ - - zco= ((float)*rectz)/2147483647.0f; - if(ortho) - *rectzf= (R.winmat[3][2] - zco*R.winmat[3][3])/(R.winmat[2][2]); - else - *rectzf= (R.winmat[3][2])/(R.winmat[2][2] - R.winmat[2][3]*zco); - } - } -} - /* end of zbuf.c */ |