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author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-01-29 19:32:42 +0300 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-01-29 19:32:42 +0300 |
commit | 5da7f4df472f41997a1f424315f94d0d04b3dd30 (patch) | |
tree | e89ba6ccf1bec0b9d34ee3a62d3f17b295de76c1 /source/blender/src/header_action.c | |
parent | 9c1fa1ff4d5d5d21170d7a56c00abc6476b85dda (diff) |
-= Cloth cleanup =-
Fixes:
- Cloth event refactor to solve 2 unknown cache bugs
- Cloth vgroup refactor (faster + scalable stinnes now working)
- Cloth + Collision modifier on one object crash
- Editmode + faceextrude on baked cloth crash
- Stiffness groups would get pinned
- Correct scaled stiffness calculation
- Fixes freeing error under some circumstances
- Deactivating reset/cache freeing when in editmode
- Autobaking setting doesn't get screwed up anymore
- More than 1 collision object in a scene could explode
- Pinning + not protected cache didn't reset cloth
- Start simulation on first frame and not on 2nd
- Maximum structstiff now correct (copy-paste error)
- Loading file with baked cloth calculate the spring length correctly
- Loading file behaviour improved with cache
- Collision object is evaluated first (untested)
- Debug output activated with rt>0
Be carefull: Files with some cloth cache or something should be
regenerated.
Diffstat (limited to 'source/blender/src/header_action.c')
0 files changed, 0 insertions, 0 deletions